161{
170
171
173 {
175 }
176
177
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181 }
182
184 {
186 {
188 }
189 }
190
192 {
194 {
195 return true;
196 }
197
198 return false;
199 }
200
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204 }
205
207 {
208 return true;
209 }
210
212 {
213 return true;
214 }
215
217
219 {
221 {
223 }
224 }
225
227 {
229 }
230
232 {
234 }
235
237 {
239 }
240}
241
242class SoundEventHandler
243{
245
250}
eBleedingSourceType m_Type
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
override int GetCurrentStateEventID()
override int GetCurrentStateEventType()
override bool PlayRequestEx(EPlayerSoundEventID id, bool sent_from_server=false, int param=0)
AbstractWave m_SoundSetCallback
AbstractWave GetSoundSetCallback()
bool IsSoundCallbackExist()
bool IsDestroyRequested()
int m_SoundVoiceAnimEventClassID
bool IsSkipForControlled()
string m_SoundSetNameRoot
bool m_SkipForControlledCharacter
void Stop()
Stops all elements this effect consists of.