base, not to be used directly, would lead to layering collisions! Подробнее...
Защищенные члены | |
| void | OnStart (Param par=null) |
| void | OnStop (Param par=null) |
| void | OnStop (Param par=null) |
| void | SetNVMode (int mode) |
| void | OnStart (Param par=null) |
| void | OnStop (Param par=null) |
| void | SetUndergroundExposureCoef (float coef) |
| void | OnStart (Param par=null) |
| void | OnUpdate (float delta) |
| override void | OnStop (Param par=null) |
| float | FadeColourMult (float x, float y, float deltaT) |
| void | OnStart (Param par=null) |
| void | OnStart (Param par=null) |
| void | OnUpdate (float delta) |
| void | SetStamina01 (float stamina01) |
| void | OnStart (Param par=null) |
| void | OnStop (Param par=null) |
| void | OnUpdate (float delta) |
| void | SetFlashbangIntensity (float intensity, float daytime_toggle) |
| void | OnStart (Param par=null) |
| void | OnStart (Param par=null) |
| void | OnStart (Param par=null) |
| void | OnStart (Param par=null) |
| void | OnStart (Param par=null) |
| void | OnUpdate (float delta) |
| void | ProcessSimulation (float delta) |
| void | SampleChannels (float time) |
| void | ReSampleChannels (float time) |
| void | ProcessFading (float delta) |
| void | SetPulseProgress (float progress) |
| void | FadeOutEffect (float targetTime) |
| void | OnStart (Param par=null) |
| void | OnStart (Param par=null) |
| void | OnStart (Param par=null) |
| void | OnUpdate (float delta) |
| override void | OnStop (Param par=null) |
| float | FadeColourMult (float x, float y, float deltaT) |
| void | OnStart (Param par=null) |
| void | OnStart (Param par=null) |
| void | OnStop (Param par=null) |
| void | OnUpdate (float delta) |
| void | FadeOutEffect (float targetTime=FADING_TIME_DEFAULT) |
| void | ProcessFading (float delta) |
Защищенные данные | |
| int | m_CurrentMode |
| float | m_UGExposureCoef = 1.0 |
| vector | m_StartRGB = vector.Zero |
| float | m_AccumulatedTime = 0 |
| bool | m_FadeIn = false |
| bool | m_FadeOut = false |
| const float | FADE_TIME = 3 |
| const float | R_TARGET = 0.142 |
| const float | G_TARGET = 0.15 |
| const float | B_TARGET = 0.44 |
| float | m_Value |
| float | m_Exposure |
| float | m_Intensity |
| bool | m_PulseActive |
| float | m_PulseProgress |
| ref array< float > | m_ChannelWeights = { 0, 0, 0, 0 } |
| ref array< float > | m_ColorMod = { 1, 1, 1, 1 } |
| bool | m_Stopping |
| bool | m_StopNext |
| float | m_FadeOutTimeTarget |
| float | m_FadingTimeElapsed |
| float | m_FadingProgress |
| float | m_ElapsedTime |
| float | m_Gauss |
| float | m_VignetteIntensity |
| float | m_OverlayFactor |
| ref array< float > | m_OverlayColor |
| const float | FADING_TIME_DEFAULT = 3.0 |
| float | m_FadeoutStartIntensity |
Закрытые члены | |
| void | SetBloodLossLevel (float level) |
| void | SetValuesOptics (out array< float > mask_array, out array< float > lens_array, float gauss=0.0) |
| void | SetValuesIronsights (out array< float > DOF_array) |
| void | SetFeverIntensity (float intensity) |
| void | SetHitIntensity (float intensity) |
| void | SetInitialLenseOffset (float offsetAngle, float offsetDistance=0.5) |
| void | SetEffectProgress (float progress) |
| void | SetRadialBlur (float power_x, float power_y, float offset_x, float offset_y, float pixel_scale=0.5) |
| void | SetEyeAccommodation (float value) |
Закрытые данные | |
| float | m_EffectPhase = 0 |
| float | m_Magnitude = 0 |
| float | m_MinMagnitude = 0.3 |
| float | m_MaxMagnitude = 0.3 |
| float | m_Frequency = 5 |
| float | m_Stamina01 |
| const float | VAL_FACTOR = 0.85 |
| const float | EXPOSURE_MAX = 50 |
| const float | INTENSITY_MULT = 6.0 |
| const float | WAVE_PROGRESS_MIN = 0 |
| const float | WAVE_PROGRESS_MAX = Math.PI |
| const float | WAVE_AMPLITUDE_COEF = 0.7 |
| const float | WAVE_TILT = -0.12 |
| const float | DISTORT_MIN = 0 |
| const float | DISTORT_MAX = -0.8 |
| float | m_ProgressAngle |
| float | m_CurveValue |
| float | m_CurveValueClamped |
| float | m_LenseOffsetAngle |
| float | m_LenseOffsetDist |
Закрытые статические данные | |
| static const int | NV_NO_BATTERY = 0 |
| static const int | NV_DEFAULT_OPTICS = 1 |
| static const int | NV_DEFAULT_GLASSES = 2 |
| static const int | NV_PUMPKIN = 3 |
| static const int | NV_TRANSITIVE = 4 |
| static const int | NV_DAYTIME_OPTICS = 5 |
base, not to be used directly, would lead to layering collisions!
См. определение в файле PPERBloodLoss.c строка 1