base, not to be used directly, would lead to layering collisions! Подробнее...
Защищенные члены | |
void | OnStart (Param par=null) |
void | OnStop (Param par=null) |
void | OnStop (Param par=null) |
void | SetNVMode (int mode) |
void | OnStart (Param par=null) |
void | OnStop (Param par=null) |
void | SetUndergroundExposureCoef (float coef) |
void | OnStart (Param par=null) |
void | OnUpdate (float delta) |
override void | OnStop (Param par=null) |
float | FadeColourMult (float x, float y, float deltaT) |
void | OnStart (Param par=null) |
void | OnStart (Param par=null) |
void | OnUpdate (float delta) |
void | SetStamina01 (float stamina01) |
void | OnStart (Param par=null) |
void | OnStop (Param par=null) |
void | OnUpdate (float delta) |
void | SetFlashbangIntensity (float intensity, float daytime_toggle) |
void | OnStart (Param par=null) |
void | OnStart (Param par=null) |
void | OnStart (Param par=null) |
void | OnStart (Param par=null) |
void | OnStart (Param par=null) |
void | OnUpdate (float delta) |
void | ProcessSimulation (float delta) |
void | SampleChannels (float time) |
void | ReSampleChannels (float time) |
void | ProcessFading (float delta) |
void | SetPulseProgress (float progress) |
void | FadeOutEffect (float targetTime) |
void | OnStart (Param par=null) |
void | OnStart (Param par=null) |
void | OnStart (Param par=null) |
void | OnUpdate (float delta) |
override void | OnStop (Param par=null) |
float | FadeColourMult (float x, float y, float deltaT) |
void | OnStart (Param par=null) |
void | OnStart (Param par=null) |
Защищенные данные | |
int | m_CurrentMode |
float | m_UGExposureCoef = 1.0 |
vector | m_StartRGB = vector.Zero |
float | m_AccumulatedTime = 0 |
bool | m_FadeIn = false |
bool | m_FadeOut = false |
const float | FADE_TIME = 3 |
const float | R_TARGET = 0.142 |
const float | G_TARGET = 0.15 |
const float | B_TARGET = 0.44 |
float | m_Value |
float | m_Exposure |
float | m_Intensity |
bool | m_PulseActive |
float | m_PulseProgress |
ref array< float > | m_ChannelWeights = { 0, 0, 0, 0 } |
ref array< float > | m_ColorMod = { 1, 1, 1, 1 } |
bool | m_Stopping |
bool | m_StopNext |
float | m_FadeOutTimeTarget |
float | m_FadingTimeElapsed |
float | m_FadingProgress |
float | m_ElapsedTime |
float | m_Gauss |
float | m_VignetteIntensity |
float | m_OverlayFactor |
ref array< float > | m_OverlayColor |
Закрытые члены | |
void | SetBloodLossLevel (float level) |
void | SetValuesOptics (out array< float > mask_array, out array< float > lens_array, float gauss=0.0) |
void | SetValuesIronsights (out array< float > DOF_array) |
void | SetFeverIntensity (float intensity) |
void | SetHitIntensity (float intensity) |
void | SetInitialLenseOffset (float offsetAngle, float offsetDistance=0.5) |
void | SetEffectProgress (float progress) |
void | SetRadialBlur (float power_x, float power_y, float offset_x, float offset_y, float pixel_scale=0.5) |
void | SetEyeAccommodation (float value) |
Закрытые данные | |
float | m_EffectPhase = 0 |
float | m_Magnitude = 0 |
float | m_MinMagnitude = 0.3 |
float | m_MaxMagnitude = 0.3 |
float | m_Frequency = 5 |
float | m_Stamina01 |
const float | VAL_FACTOR = 0.85 |
const float | EXPOSURE_MAX = 50 |
const float | INTENSITY_MULT = 6.0 |
const float | WAVE_PROGRESS_MIN = 0 |
const float | WAVE_PROGRESS_MAX = Math.PI |
const float | WAVE_AMPLITUDE_COEF = 0.7 |
const float | WAVE_TILT = -0.12 |
const float | DISTORT_MIN = 0 |
const float | DISTORT_MAX = -0.8 |
float | m_ProgressAngle |
float | m_CurveValue |
float | m_CurveValueClamped |
float | m_LenseOffsetAngle |
float | m_LenseOffsetDist |
Закрытые статические данные | |
static const int | NV_NO_BATTERY = 0 |
static const int | NV_DEFAULT_OPTICS = 1 |
static const int | NV_DEFAULT_GLASSES = 2 |
static const int | NV_PUMPKIN = 3 |
static const int | NV_TRANSITIVE = 4 |
static const int | NV_DAYTIME_OPTICS = 5 |
base, not to be used directly, would lead to layering collisions!
См. определение в файле PPERBloodLoss.c строка 1