DayZ 1.27
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◆ OnStart() [16/16]

void PPERequester_GameplayBase::OnStart ( Param par = null)
inlineprotected

См. определение в файле PPERUnconEffects.c строка 5

6 {
7 super.OnStart();
8
9 m_Intensity = Param1<float>.Cast(par).param1;
10
11 SetTargetValueFloat(PostProcessEffectType.Glow,PPEGlow.PARAM_VIGNETTE,false,m_Intensity,PPEGlow.L_25_UNCON,PPOperators.ADD);
12 SetTargetValueColor(PostProcessEffectType.Glow,PPEGlow.PARAM_VIGNETTECOLOR,{0.0,0.0,0.0,0.0},PPEGlow.L_26_UNCON,PPOperators.LOWEST);
13 }
PPOperators
PP operators, specify operation between subsequent layers.
Определения PPEConstants.c:53
void SetTargetValueFloat(int mat_id, int param_idx, bool relative, float val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
Определения PPERequestPlatformsBase.c:588
void SetTargetValueColor(int mat_id, int param_idx, array< float > val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
Определения PPERequestPlatformsBase.c:630
PostProcessEffectType
Post-process effect type.
Определения EnWorld.c:72

Перекрестные ссылки PPEGlow::L_25_UNCON, PPEGlow::L_26_UNCON, m_Intensity, PPEGlow::PARAM_VIGNETTE, PPEGlow::PARAM_VIGNETTECOLOR, SetTargetValueColor() и SetTargetValueFloat().