DayZ 1.29
DayZ Explorer by KGB
 
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InfectedSoundEventBase.c
См. документацию.
5
7{
9
14
19
20 void Init(ZombieBase pInfected)
21 {
22 m_Infected = pInfected;
23 }
24
25 void SoftStop()
26 {
28 {
29 m_SoundSetCallback.Loop(false);
30 m_SoundSetCallback = null;
31 }
32 }
33
34 override void Stop()
35 {
37 {
38 m_SoundSetCallback.Stop();
39 m_SoundSetCallback = null;
40 }
41
42 g_Game.GetCallQueue(CALL_CATEGORY_GAMEPLAY).RemoveByName(this, "PosUpdate");
43 }
44
45 void PosUpdate()
46 {
48 {
49 m_SoundSetCallback.SetPosition(m_Infected.GetPosition());
50 }
51 }
52
53 override bool Play()
54 {
55 string soundset_name;
56
57 soundset_name = string.Format("%1_%2_SoundSet", m_Infected.ClassName(), m_SoundSetNameRoot);
58 m_SoundSetCallback = m_Infected.ProcessVoiceFX(soundset_name);
60 {
61 g_Game.GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLaterByName(this, "PosUpdate", 0, true);
62 return true;
63 }
64 string error = "[%1] No sound callback for : \'%2\' in state: \'%3\' Please define relevant SoundSet in %4";
65 #ifdef DEVELOPER
66 Error(string.Format(error, "ERROR", m_Infected.ClassName(), m_SoundSetNameRoot, "Zombie_SoundSets.hpp"));
67 #else
68 PrintToRPT("" + string.Format(error, "WARNING", m_Infected.ClassName(), m_SoundSetNameRoot, "sounds/hpp/config.cpp"));
69 #endif
70 return false;
71 }
72}
eBleedingSourceType m_Type
DayZGame g_Game
Определения DayZGame.c:3942
override Widget Init()
Определения DayZGame.c:127
void ~InfectedSoundEventBase()
Определения InfectedSoundEventBase.c:15
enum EInfectedSoundEventType m_Infected
void SoftStop()
Определения InfectedSoundEventBase.c:25
void InfectedSoundEventBase()
Определения InfectedSoundEventBase.c:10
void PosUpdate()
Определения InfectedSoundEventBase.c:45
EInfectedSoundEventType
Определения InfectedSoundEventBase.c:2
@ GENERAL
Определения InfectedSoundEventBase.c:3
AbstractWave m_SoundSetCallback
Определения SoundEvents.c:86
string m_SoundSetNameRoot
Определения SoundEvents.c:91
Определения SoundEvents.c:2
Определения ZombieFemaleBase.c:2
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
proto void PrintToRPT(void var)
Prints content of variable to RPT file (performance warning - each write means fflush!...
proto void Play()
Определения SmptAnimMeta.c:144
void Stop()
Stops all elements this effect consists of.
Определения Effect.c:183
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения 3_Game/DayZ/tools/tools.c:10