void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
void OnExplosionEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType)
override void AddAsChild(Object parent, vector local_pos="0 0 0", vector local_ori="0 0 0", bool force_rotation_to_world=false)
Attaches this particle onto some object. If null value is provided then the particle will be detached...
Entity which has the particle instance as an ObjectComponent.