DayZ 1.27
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Класс ScriptCallQueue

ScriptCallQueue Class provide "lazy" calls - when we don't want to execute function immediately but later during frame update (used mainly in UI)
usage: Подробнее...

Закрытые члены

proto native void Tick (float timeslice)
 executes calls on queue if their time is already elapsed, if 'repeat = false' call is removed from queue
 
proto void Call (func fn, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
 adds call into the queue with given parameters and arguments (arguments are held in memory until the call is executed/removed or ScriptCallQueue is destroyed)
 
proto void CallByName (Class obj, string fnName, Param params=NULL)
 adds call into the queue with given parameters and arguments (arguments are held in memory until the call is executed/removed or ScriptCallQueue is destroyed)
 
proto void CallLater (func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
 adds call into the queue with given parameters and arguments (arguments are held in memory until the call is executed/removed or ScriptCallQueue is destroyed)
 
proto void CallLaterByName (Class obj, string fnName, int delay=0, bool repeat=false, Param params=NULL)
 adds call into the queue with given parameters and arguments (arguments are held in memory until the call is executed/removed or ScriptCallQueue is destroyed)
 
proto void Remove (func fn)
 remove specific call from queue
 
proto int GetRemainingTime (func fn)
 return Remaining time to the call execution (in miliseconds)
 
proto void RemoveByName (Class obj, string fnName)
 remove specific call from queue
 
proto int GetRemainingTimeByName (Class obj, string fnName)
 return Remaining time to the call execution (in miliseconds)
 
proto native void Clear ()
 remove all calls from queue
 

Подробное описание

ScriptCallQueue Class provide "lazy" calls - when we don't want to execute function immediately but later during frame update (used mainly in UI)
usage:

class Arkanoid extends Game
{
ref ScriptCallQueue m_CallQueue = new ScriptCallQueue();
ScriptCallQueue GetCallQueue() {
return m_CallQueue;
}
override void OnUpdate(float timeslice)
{
m_CallQueue.Tick(timeslice);
...
}
...
}
class MyObject
{
int m_cnt = 0;
void Hello(int p1, string p2)
{
Print("Hello( " + p1 + " , " + p2 + ")");
}
void Test()
{
Print(m_cnt);
m_cnt++;
if (m_cnt > 10)
{
ScriptCallQueue queue = GetGame().GetCallQueue();
queue.Remove(Test);
}
}
}
void Test(MyObject obj)
{
ScriptCallQueue queue = GetGame().GetCallQueue();
queue.CallLater(obj.Hello, 5000, false, 65, "world"); // adds call 'obj.Hello(65, "world")' into queue, and it will be executed once after 5s
queue.CallLater(obj.Test, 3000, true); // adds call 'obj.Test()' into queue, and it will be executed each 3s
queue.Call(obj.Hello, 72, "world 2"); // adds call 'obj.Hello(72, "world 2")' into queue, and it will be executed next frame (on next call of ScriptCallQueue.Tick)
}
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto void Remove(func fn)
remove specific call from queue
proto void Call(func fn, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native void Tick(float timeslice)
executes calls on queue if their time is already elapsed, if 'repeat = false' call is removed from qu...
ScriptCallQueue Class provide "lazy" calls - when we don't want to execute function immediately but l...
Определения tools.c:53
proto native CGame GetGame()
proto void Print(void var)
Prints content of variable to console/log.
proto native void OnUpdate()
Определения tools.c:349

См. определение в файле tools.c строка 52