DayZ
1.29
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DynamicArea_Flare.c
См. документацию.
1
// The dummy entity which is spawned in the announcement process of Dynamic Contaminated Areas
2
class
DynamicArea_Flare
:
ScriptedEntity
3
{
4
const
float
FALL_SPEED
= 0.5;
// The speed at which this object falls ( units per second )
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const
float
LIFETIME
= 40000;
// How long this entity will stay in world
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private
Particle
m_Particle
;
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void
DynamicArea_Flare
()
8
{
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SetEventMask(
EntityEvent
.FRAME );
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SetFlags
(
EntityFlags
.ACTIVE,
false
);
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// We create the particle effect
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m_Particle
=
ParticleManager
.GetInstance().PlayOnObject(
ParticleList
.
FLAREPROJ_ACTIVATE_RED
,
this
);
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// We specify we will delete this object after set time
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g_Game
.GetCallQueue(
CALL_CATEGORY_SYSTEM
).CallLater(
g_Game
.ObjectDeleteOnClient,
LIFETIME
,
false
,
this
);
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}
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// We slowly fall
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override
void
EOnFrame
(
IEntity
other,
float
timeSlice )
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{
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vector
newPos =
GetPosition
();
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newPos[1] = newPos[1] - (
FALL_SPEED
* timeSlice );
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SetPosition
( newPos );
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}
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// We delete the entity and stop the particles
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override
void
EEDelete
(
EntityAI
parent )
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{
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if
(
m_Particle
)
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m_Particle
.Stop();
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}
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}
g_Game
DayZGame g_Game
Определения
DayZGame.c:3942
ParticleManager
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения
ParticleManager.c:88
DynamicArea_Flare::EEDelete
override void EEDelete(EntityAI parent)
Определения
DynamicArea_Flare.c:28
DynamicArea_Flare::LIFETIME
const float LIFETIME
Определения
DynamicArea_Flare.c:5
DynamicArea_Flare::FALL_SPEED
const float FALL_SPEED
Определения
DynamicArea_Flare.c:4
DynamicArea_Flare::DynamicArea_Flare
void DynamicArea_Flare()
Определения
DynamicArea_Flare.c:7
DynamicArea_Flare::EOnFrame
override void EOnFrame(IEntity other, float timeSlice)
Определения
DynamicArea_Flare.c:20
DynamicArea_Flare::m_Particle
Particle m_Particle
Определения
DynamicArea_Flare.c:6
EntityAI
Определения
3_Game/DayZ/Entities/InventoryItem.c:2
IEntity
Определения
EnEntity.c:165
Particle
Legacy way of using particles in the game.
Определения
Particle.c:7
ParticleList::FLAREPROJ_ACTIVATE_RED
static const int FLAREPROJ_ACTIVATE_RED
Определения
ParticleList.c:92
ParticleList
Определения
ParticleList.c:12
ScriptedEntity
Определения
ScriptedEntity.c:13
vector
Определения
EnConvert.c:119
SetPosition
proto native void SetPosition(vector position)
Set the world position of the Effect.
Определения
Effect.c:463
SetFlags
proto native void SetFlags(ShapeFlags flags)
EntityEvent
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения
EnEntity.c:45
EntityFlags
EntityFlags
Entity flags.
Определения
EnEntity.c:115
GetPosition
vector GetPosition()
Get the world position of the Effect.
Определения
Effect.c:473
CALL_CATEGORY_SYSTEM
const int CALL_CATEGORY_SYSTEM
Определения
3_Game/DayZ/tools/tools.c:8
Ishodniki
scripts
4_World
DayZ
Classes
ContaminatedArea
DynamicArea_Flare.c
Создано системой
1.13.2