void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Legacy way of using particles in the game.
static const int FLAREPROJ_ACTIVATE_RED
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...