DayZ 1.27
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ZombieMaleBase.c
См. документацию.
1class ZombieMaleBase extends ZombieBase
2{
3 override string CaptureSound()
4 {
5 return "ZmbM_Normal_HeavyHit_Soundset";
6 }
7
8 override string ReleaseSound()
9 {
10 return "ZmbM_Normal_CallToArmsShort_Soundset";
11 }
12
13};
14
16class ZmbM_CitizenASkinny_Base extends ZombieMaleBase
17{
18};
19
20class ZmbM_CitizenASkinny_LT_Base extends ZombieMaleBase
21{
22};
23
24class ZmbM_CitizenBFat_Base extends ZombieMaleBase
25{
26};
27
28class ZmbM_ClerkFat_Base extends ZombieMaleBase
29{
30};
31
32class ZmbM_ClerkFat_LT_Base extends ZombieMaleBase
33{
34};
35
36class ZmbM_CommercialPilotOld_Base extends ZombieMaleBase
37{
38};
39
40class ZmbM_CommercialPilotOld_LT_Base extends ZombieMaleBase
41{
42};
43
44class ZmbM_ConstrWorkerNormal_Base extends ZombieMaleBase
45{
46};
47
48class ZmbM_DoctorFat_Base extends ZombieMaleBase
49{
50};
51
52class ZmbM_FarmerFat_Base extends ZombieMaleBase
53{
54};
55
56class ZmbM_FarmerFat_LT_Base extends ZombieMaleBase
57{
58};
59
60class ZmbM_FirefighterNormal_Base extends ZombieMaleBase
61{
62};
63
64class ZmbM_FishermanOld_Base extends ZombieMaleBase
65{
66};
67
68class ZmbM_HandymanNormal_Base extends ZombieMaleBase
69{
70};
71
72class ZmbM_HeavyIndustryWorker_Base extends ZombieMaleBase
73{
74};
75
76class ZmbM_HermitSkinny_Base extends ZombieMaleBase
77{
78};
79
80class ZmbM_HikerSkinny_Base extends ZombieMaleBase
81{
82};
83
84class ZmbM_HunterOld_Base extends ZombieMaleBase
85{
86};
87
88class ZmbM_Jacket_Base extends ZombieMaleBase
89{
90};
91
92class ZmbM_Jacket_LT_Base extends ZombieMaleBase
93{
94};
95
96class ZmbM_JoggerSkinny_Base extends ZombieMaleBase
97{
98};
99
100class ZmbM__Runner_Base extends ZombieMaleBase
101{
102};
103
104class ZmbM_JournalistSkinny_Base extends ZombieMaleBase
105{
106};
107
108class ZmbM_MechanicSkinny_Base extends ZombieMaleBase
109{
110};
111
112class ZmbM_MotobikerFat_Base extends ZombieMaleBase
113{
114};
115
116class ZmbM_OffshoreWorker_Base extends ZombieMaleBase
117{
118};
119
120class ZmbM_ParamedicNormal_Base extends ZombieMaleBase
121{
122};
123
124class ZmbM_PatientSkinny_Base extends ZombieMaleBase
125{
126};
127
128class ZmbM_PatrolNormal_Base extends ZombieMaleBase
129{
130 override bool IsZombieMilitary()
131 {
132 return true;
133 }
134};
135
136class ZmbM_PolicemanFat_Base extends ZombieMaleBase
137{
138};
139
140class ZmbM_PolicemanSpecForce_Base extends ZombieMaleBase
141{
142};
143
144class ZmbM_priestPopSkinny_Base extends ZombieMaleBase
145{
146};
147
148class ZmbM_PrisonerSkinny_Base extends ZombieMaleBase
149{
150};
151
152class ZmbM_SkaterYoung_Base extends ZombieMaleBase
153{
154};
155
156class ZmbM_SkaterYoung_LT_Base extends ZombieMaleBase
157{
158};
159
160class ZmbM_Gamedev_Base extends ZombieMaleBase
161{
162};
163
164class ZmbM_Soldier_Base extends ZombieMaleBase
165{
166 override bool IsZombieMilitary()
167 {
168 return true;
169 }
170};
171
172class ZmbM_SoldierNormal_Base extends ZombieMaleBase
173{
174 override bool IsZombieMilitary()
175 {
176 return true;
177 }
178};
179
180class ZmbM_SurvivorDean_Base extends ZombieMaleBase
181{
182};
183
184class ZmbM_usSoldier_normal_Base extends ZombieMaleBase
185{
186 override bool IsZombieMilitary()
187 {
188 return true;
189 }
190};
191
192class ZmbM_VillagerOld_Base extends ZombieMaleBase
193{
194};
195
196class ZmbM_VillagerOld_LT_Base extends ZombieMaleBase
197{
198};
199
200class ZmbM_NBC_Yellow extends ZombieMaleBase
201{
203 {
204 return true;
205 }
206};
207
208class ZmbM_NBC_Grey extends ZombieMaleBase
209{
211 {
212 return true;
213 }
214
215 override bool IsZombieMilitary()
216 {
217 return true;
218 }
219};
220
221class ZmbM_NBC_White extends ZombieMaleBase
222{
224 {
225 return true;
226 }
227
228 override bool IsZombieMilitary()
229 {
230 return true;
231 }
232};
233
234class ZmbM_Mummy extends ZombieMaleBase
235{
236 #ifndef SERVER
237 protected ZombieMummyLight m_EyeLight;
238
239 override void EEInit()
240 {
241 if (!IsDamageDestroyed())//walking up to or connecting to already dead zombies check
242 m_EyeLight = ZombieMummyLight.Cast(ScriptedLightBase.CreateLightAtObjMemoryPoint(ZombieMummyLight, this, "MummyLight"));
243 }
244
246 {
247 if (m_EyeLight)
248 m_EyeLight.Destroy();
249 }
250 override void OnDamageDestroyed(int oldLevel)
251 {
252 if (m_EyeLight)
253 m_EyeLight.FadeOut(15);
254
256 }
257
259 {
260 int index = GetHiddenSelectionIndex("camo");
261
262 SetObjectMaterial(index, "dz\\characters\\zombies\data\\Mummy_dead.rvmat");
263 SetObjectTexture(index, "dz\\characters\\zombies\\data\\Mummy_dead_CO.paa");
264 }
265 #endif
266
268 {
269 return true;
270 }
271};
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
override string ReleaseSound()
Определения ZombieMaleBase.c:8
override string CaptureSound()
Определения ZombieMaleBase.c:3
Определения ZombieFemaleBase.c:2
ZombieMummyLight m_EyeLight
Определения ZombieMaleBase.c:237
override void OnDamageDestroyed(int oldLevel)
Определения ZombieMaleBase.c:250
override bool ResistContaminatedEffect()
Определения ZombieMaleBase.c:202
void ChangeVisual()
Определения ZombieMaleBase.c:258
override bool IsZombieMilitary()
Определения ZombieMaleBase.c:130
override void EEInit()
Определения ZombieMaleBase.c:239
void ~ZmbM_Mummy()
Определения ZombieMaleBase.c:245
Base class for eatch Infected type.
Определения ZombieMaleBase.c:17
proto native CGame GetGame()
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8