5 return "ZmbM_Normal_HeavyHit_Soundset";
10 return "ZmbM_Normal_CallToArmsShort_Soundset";
241 if (!IsDamageDestroyed())
260 int index = GetHiddenSelectionIndex(
"camo");
262 SetObjectMaterial(index,
"dz\\characters\\zombies\data\\Mummy_dead.rvmat");
263 SetObjectTexture(index,
"dz\\characters\\zombies\\data\\Mummy_dead_CO.paa");
override ScriptCallQueue GetCallQueue(int call_category)
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
override string ReleaseSound()
override string CaptureSound()
ZombieMummyLight m_EyeLight
override void OnDamageDestroyed(int oldLevel)
override bool ResistContaminatedEffect()
override bool IsZombieMilitary()
Base class for eatch Infected type.
proto native CGame GetGame()