DayZ 1.30
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ZombieMaleBase.c
См. документацию.
1class ZombieMaleBase extends ZombieBase
2{
3 override string CaptureSound()
4 {
5 return "ZmbM_Normal_HeavyHit_Soundset";
6 }
7
8 override string ReleaseSound()
9 {
10 return "ZmbM_Normal_CallToArmsShort_Soundset";
11 }
12
13};
14
16class ZmbM_CitizenASkinny_Base extends ZombieMaleBase
17{
18};
19
20class ZmbM_CitizenASkinny_LT_Base extends ZombieMaleBase
21{
22};
23
24class ZmbM_CitizenBFat_Base extends ZombieMaleBase
25{
26};
27
28class ZmbM_ClerkFat_Base extends ZombieMaleBase
29{
30};
31
32class ZmbM_ClerkFat_LT_Base extends ZombieMaleBase
33{
34};
35
36class ZmbM_CommercialPilotOld_Base extends ZombieMaleBase
37{
38};
39
40class ZmbM_CommercialPilotOld_LT_Base extends ZombieMaleBase
41{
42};
43
44class ZmbM_ConstrWorkerNormal_Base extends ZombieMaleBase
45{
46};
47
48class ZmbM_DoctorFat_Base extends ZombieMaleBase
49{
50};
51
52class ZmbM_FarmerFat_Base extends ZombieMaleBase
53{
54};
55
56class ZmbM_FarmerFat_LT_Base extends ZombieMaleBase
57{
58};
59
60class ZmbM_FirefighterNormal_Base extends ZombieMaleBase
61{
62};
63
64class ZmbM_FishermanOld_Base extends ZombieMaleBase
65{
66};
67
68class ZmbM_HandymanNormal_Base extends ZombieMaleBase
69{
70};
71
72class ZmbM_HeavyIndustryWorker_Base extends ZombieMaleBase
73{
74};
75
76class ZmbM_HermitSkinny_Base extends ZombieMaleBase
77{
78};
79
80class ZmbM_HikerSkinny_Base extends ZombieMaleBase
81{
82};
83
84class ZmbM_HunterOld_Base extends ZombieMaleBase
85{
86};
87
88class ZmbM_Jacket_Base extends ZombieMaleBase
89{
90};
91
92class ZmbM_Jacket_LT_Base extends ZombieMaleBase
93{
94};
95
96class ZmbM_JoggerSkinny_Base extends ZombieMaleBase
97{
98};
99
100class ZmbM__Runner_Base extends ZombieMaleBase
101{
102};
103
104class ZmbM_JournalistSkinny_Base extends ZombieMaleBase
105{
106};
107
108class ZmbM_MechanicSkinny_Base extends ZombieMaleBase
109{
110};
111
112class ZmbM_MotobikerFat_Base extends ZombieMaleBase
113{
114};
115
116class ZmbM_OffshoreWorker_Base extends ZombieMaleBase
117{
118};
119
120class ZmbM_ParamedicNormal_Base extends ZombieMaleBase
121{
122};
123
124class ZmbM_PatientSkinny_Base extends ZombieMaleBase
125{
126};
127
128class ZmbM_PatrolNormal_Base extends ZombieMaleBase
129{
130 override bool IsZombieMilitary()
131 {
132 return true;
133 }
134};
135
136class ZmbM_PolicemanFat_Base extends ZombieMaleBase
137{
138};
139
140class ZmbM_PolicemanSpecForce_Base extends ZombieMaleBase
141{
142};
143
144class ZmbM_priestPopSkinny_Base extends ZombieMaleBase
145{
146};
147
148class ZmbM_PrisonerSkinny_Base extends ZombieMaleBase
149{
150};
151
152class ZmbM_SkaterYoung_Base extends ZombieMaleBase
153{
154};
155
156class ZmbM_SkaterYoung_LT_Base extends ZombieMaleBase
157{
158};
159
160class ZmbM_takiCitizenUrbanA_Base extends ZombieMaleBase
161{
162};
163
164class ZmbM_takiCitizenUrbanB_Base extends ZombieMaleBase
165{
166};
167
168class ZmbM_takiCitizenUrbanC_Base extends ZombieMaleBase
169{
170};
171
172class ZmbM_Gamedev_Base extends ZombieMaleBase
173{
174};
175
176class ZmbM_Soldier_Base extends ZombieMaleBase
177{
178 override bool IsZombieMilitary()
179 {
180 return true;
181 }
182};
183
184class ZmbM_SoldierNormal_Base extends ZombieMaleBase
185{
186 override bool IsZombieMilitary()
187 {
188 return true;
189 }
190};
191
192class ZmbM_SurvivorDean_Base extends ZombieMaleBase
193{
194};
195
196class ZmbM_usSoldier_normal_Base extends ZombieMaleBase
197{
198 override bool IsZombieMilitary()
199 {
200 return true;
201 }
202};
203
204class ZmbM_VillagerOld_Base extends ZombieMaleBase
205{
206};
207
208class ZmbM_VillagerOld_LT_Base extends ZombieMaleBase
209{
210};
211
212class ZmbM_NBC_Yellow extends ZombieMaleBase
213{
215 {
216 return true;
217 }
218};
219
220class ZmbM_NBC_Grey extends ZombieMaleBase
221{
223 {
224 return true;
225 }
226
227 override bool IsZombieMilitary()
228 {
229 return true;
230 }
231};
232
233class ZmbM_NBC_White extends ZombieMaleBase
234{
236 {
237 return true;
238 }
239
240 override bool IsZombieMilitary()
241 {
242 return true;
243 }
244};
245
246class ZmbM_takiImam_Base extends ZombieMaleBase
247{
248};
249
250class ZmbM_takiSoldier_Normal_Base extends ZombieMaleBase
251{
252 override bool IsZombieMilitary()
253 {
254 return true;
255 }
256};
257
258class ZmbM_takiSoldier_Officer_Base extends ZombieMaleBase
259{
260 override bool IsZombieMilitary()
261 {
262 return true;
263 }
264};
265
266class ZmbM_IonSoldier_Normal_1_Base extends ZombieMaleBase
267{
268 override bool IsZombieMilitary()
269 {
270 return true;
271 }
272};
273
274class ZmbM_IonSoldier_Normal_2_Base extends ZombieMaleBase
275{
276 override bool IsZombieMilitary()
277 {
278 return true;
279 }
280};
281
282class ZmbM_IonSoldier_Normal_3_Base extends ZombieMaleBase
283{
284 override bool IsZombieMilitary()
285 {
286 return true;
287 }
288};
289
290class ZmbM_takiPoliceman_Base extends ZombieMaleBase
291{
292};
293
294class ZmbM_takiHermitB_Base extends ZombieMaleBase
295{
296};
297
298class ZmbM_takiHermitA_Base extends ZombieMaleBase
299{
300};
301
302class ZmbM_takiHiker_Base extends ZombieMaleBase
303{
304};
305
306class ZmbM_takiCitizenRural_Base extends ZombieMaleBase
307{
308};
309
310
311class ZmbM_takiOilRigWorker_Base extends ZombieMaleBase
312{
313};
314
315class ZmbM_Mummy extends ZombieMaleBase
316{
317 #ifndef SERVER
318 #ifndef NO_GUI
319 protected ZombieMummyLight m_EyeLight;
320
321 override void EEInit()
322 {
323 if (!IsDamageDestroyed())//walking up to or connecting to already dead zombies check
324 m_EyeLight = ZombieMummyLight.Cast(ScriptedLightBase.CreateLightAtObjMemoryPoint(ZombieMummyLight, this, "MummyLight"));
325 }
326
328 {
329 if (m_EyeLight)
330 m_EyeLight.Destroy();
331 }
332 override void OnDamageDestroyed(int oldLevel)
333 {
334 if (m_EyeLight)
335 m_EyeLight.FadeOut(15);
336
337 g_Game.GetCallQueue( CALL_CATEGORY_SYSTEM ).CallLater( ChangeVisual, 1000);
338 }
339
341 {
342 int index = GetHiddenSelectionIndex("camo");
343
344 SetObjectMaterial(index, "dz\\characters\\zombies\data\\Mummy_dead.rvmat");
345 SetObjectTexture(index, "dz\\characters\\zombies\\data\\Mummy_dead_CO.paa");
346 }
347 #endif
348 #endif
349
351 {
352 return true;
353 }
354};
bool IsDamageDestroyed(ActionTarget target)
Определения ActionBase.c:1275
DayZGame g_Game
Определения DayZGame.c:4074
override string ReleaseSound()
Определения ZombieMaleBase.c:8
override string CaptureSound()
Определения ZombieMaleBase.c:3
Определения ZombieFemaleBase.c:2
ZombieMummyLight m_EyeLight
Определения ZombieMaleBase.c:319
override void OnDamageDestroyed(int oldLevel)
Определения ZombieMaleBase.c:332
override bool ResistContaminatedEffect()
Определения ZombieMaleBase.c:214
void ChangeVisual()
Определения ZombieMaleBase.c:340
override bool IsZombieMilitary()
Определения ZombieMaleBase.c:130
override void EEInit()
Определения ZombieMaleBase.c:321
void ~ZmbM_Mummy()
Определения ZombieMaleBase.c:327
Base class for eatch Infected type.
Определения ZombieMaleBase.c:17
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/DayZ/tools/tools.c:8