45 Fence fence = Fence.Cast( action_data.m_Target.GetObject() );
49 if ( combination_lock )
51 combination_lock.AddHealth(
"",
"",-(combination_lock.GetMaxHealth(
"",
"")/
CYCLES));
53 if ( combination_lock.IsDamageDestroyed() )
55 combination_lock.UnlockServer( action_data.m_Player, fence );