90 temperature01 =
Math.
Clamp(temperature01, 0.0, 1.0);
92 SetAnimationPhase(
"ThermoGauge", temperature01);
97 g_Game.RegisterNetworkStaticObject(
this);
EEnvironmentTemperatureComponent
void ~OutdoorThermometer()
Land_OutsideThermometer OutdoorThermometer Land_OutsideThermometer_1()
class OutdoorThermometerManager m_MaxValue
void OutdoorThermometer()
class PlayerStatBase m_MinValue
void Land_OutsideThermometer_2()
void Land_OutsideThermometer()
static ref array< OutdoorThermometer > m_Thermometers
static float TIME_BETWEEN_UPDATE
static void Update(float timeslice)
static int m_LastCheckIndex
static void Add(OutdoorThermometer thermometer)
static float m_TimeToUpdate
static void Remove(OutdoorThermometer thermometer)
static float LIMIT_FOR_UPDATE_ALL_THERMOMETERS
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
static proto float Clamp(float value, float min, float max)
Clamps 'value' to 'min' if it is lower than 'min', or to 'max' if it is higher than 'max'.
static proto float Ceil(float f)
Returns ceil of value.