90 temperature01 =
Math.
Clamp(temperature01, 0.0, 1.0);
92 SetAnimationPhase(
"ThermoGauge", temperature01);
EEnvironmentTemperatureComponent
void ~OutdoorThermometer()
Land_OutsideThermometer OutdoorThermometer Land_OutsideThermometer_1()
class OutdoorThermometerManager m_MaxValue
void OutdoorThermometer()
class PlayerStatBase m_MinValue
override ScriptCallQueue GetCallQueue(int call_category)
proto native bool RegisterNetworkStaticObject(Object object)
Static objects cannot be replicated by default (there are too many objects on the map)....
void Land_OutsideThermometer_2()
void Land_OutsideThermometer()
static ref array< OutdoorThermometer > m_Thermometers
static float TIME_BETWEEN_UPDATE
static void Update(float timeslice)
static int m_LastCheckIndex
static void Add(OutdoorThermometer thermometer)
static float m_TimeToUpdate
static void Remove(OutdoorThermometer thermometer)
static float LIMIT_FOR_UPDATE_ALL_THERMOMETERS
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
proto native CGame GetGame()
static proto float Clamp(float value, float min, float max)
Clamps 'value' to 'min' if it is lower than 'min', or to 'max' if it is higher than 'max'.
static proto float Ceil(float f)
Returns ceil of value.