DayZ 1.27
DayZ Explorer by KGB
 
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Land_Underground_Panel_Lever.c
См. документацию.
2{
3 override void SetActions()
4 {
5 super.SetActions();
6
8 }
9
10 void ResetPhase(EntityAI target)
11 {
12 target.SetAnimationPhaseNow("PanelLever", 0);
13 }
14
16 {
17 super.OnPanelUsedSynchronized();
18 SetAnimationPhase("PanelLever", 1);
21 }
22
23 override void Interact()
24 {
25 super.Interact();
28 }
29}
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void Land_Underground_Panel()
Определения Land_Underground_Panel.c:38
void OnLEDStateChanged()
Определения Land_Underground_Panel.c:205
Land_Underground_EntranceBase GetLinkedDoor()
Определения Land_Underground_Panel.c:133
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto native bool RegisterNetworkStaticObject(Object object)
Static objects cannot be replicated by default (there are too many objects on the map)....
Определения Building.c:6
override void OnPanelUsedSynchronized()
Определения Land_Underground_Panel_Lever.c:15
void ResetPhase(EntityAI target)
Определения Land_Underground_Panel_Lever.c:10
override void SetActions()
Определения Land_Underground_Panel_Lever.c:3
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native CGame GetGame()
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8