DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ OnUpdate()

override void DayZPlayerCamera1stPersonUnconscious::OnUpdate ( float pDt,
out DayZPlayerCameraResult pOutResult )

update angles from input

См. определение в файле DayZPlayerCamera1stPerson.c строка 142

146{
147 static const float CONST_UD_MIN = -85.0;
148 static const float CONST_UD_MAX = 85.0;
149
150 static const float CONST_LR_MIN = -160.0;
151 static const float CONST_LR_MAX = 160.0;
152
153
155 {
156 m_iBoneIndex = pPlayer.GetBoneIndexByName("Head");
157 if (m_iBoneIndex == -1)
158 {
159 Print("DayZPlayerCamera1stPerson: main bone not found");
160 }
161
162 m_OffsetLS = "0.04 0.04 0"; //x - up, y - forward
163 }
164
165
166 //
167 override void OnActivate(DayZPlayerCamera pPrevCamera, DayZPlayerCameraResult pPrevCameraResult)
168 {
169 super.OnActivate(pPrevCamera, pPrevCameraResult);
170
171 if (pPrevCamera)
172 {
173 vector baseAngles = pPrevCamera.GetBaseAngles();
174 m_fUpDownAngle = baseAngles[0];
175 m_fLeftRightAngle = baseAngles[1];
176
177 vector addAngles = pPrevCamera.GetAdditiveAngles();
178 m_fUpDownAngleAdd = addAngles[0];
179 m_fLeftRightAngleAdd = addAngles[1];
180 }
181 }
182
183 //
184 override void OnUpdate(float pDt, out DayZPlayerCameraResult pOutResult)
185 {
189
191 Math3D.YawPitchRollMatrix(GetCurrentOrientation(), pOutResult.m_CameraTM);
192 pOutResult.m_CameraTM[3] = m_OffsetLS;
193
194 pOutResult.m_iDirectBone = m_iBoneIndex;
195 pOutResult.m_iDirectBoneMode = 1;
196 pOutResult.m_fUseHeading = 1.0;
197 pOutResult.m_fInsideCamera = 1.0;
198
199 pOutResult.m_fNearPlane = 0.04; //0.07 default
200
202
204 StdFovUpdate(pDt, pOutResult);
206 }
207
208 override vector GetBaseAngles()
209 {
210 vector a;
211 a[0] = m_fUpDownAngle;
212 a[1] = m_fLeftRightAngle;
213 a[2] = 0;
214 return a;
215 }
216
217 override vector GetAdditiveAngles()
218 {
219 vector a;
220 a[0] = m_fUpDownAngleAdd;
222 a[2] = 0;
223 return a;
224 }
225
226 override string GetCameraName()
227 {
228 return "DayZPlayerCamera1stPerson";
229 }
230
231 protected int m_iBoneIndex;
232 protected vector m_OffsetLS;
233
234 protected float m_fUpDownAngle;
235 protected float m_fUpDownAngleAdd;
236 protected float m_fLeftRightAngle;
237 protected float m_fLeftRightAngleAdd;
238}
239
240// *************************************************************************************
241// ! DayZPlayerCamera1stPersonUnconscious - first person only unconscious
242// *************************************************************************************
244{
245 void DayZPlayerCamera1stPersonUnconscious(DayZPlayer pPlayer, HumanInputController pInput)
246 {
247 m_iBoneIndex = pPlayer.GetBoneIndexByName ("Head");
248 }
249
250 override void OnUpdate(float pDt, out DayZPlayerCameraResult pOutResult)
251 {
252 super.OnUpdate(pDt, pOutResult);
253
254 pOutResult.m_iDirectBone = m_iBoneIndex;
255 pOutResult.m_iDirectBoneMode = 4;
256 pOutResult.m_fUseHeading = 0.0;
257
258 vector rot;
259 rot[0] = 0;
260 rot[1] = 90;
261 rot[2] = 0;
262
263 Math3D.YawPitchRollMatrix(rot, pOutResult.m_CameraTM);
264 }
265}
void DayZPlayerCamera1stPerson(DayZPlayer pPlayer, HumanInputController pInput)
Определения DayZPlayerCamera1stPerson.c:112
int m_iBoneIndex
main bone
Определения DayZPlayerCamera1stPerson.c:189
float m_fLeftRightAngle
left right angle in rad (in freelook only)
Определения DayZPlayerCamera1stPerson.c:194
float m_fUpDownAngle
up down angle in rad
Определения DayZPlayerCamera1stPerson.c:192
static const float CONST_UD_MAX
up limit
Определения DayZPlayerCamera1stPerson.c:106
float m_fLeftRightAngleAdd
left right angle in rad (in freelook only)
Определения DayZPlayerCamera1stPerson.c:195
float m_fUpDownAngleAdd
up down angle in rad
Определения DayZPlayerCamera1stPerson.c:193
static const float CONST_LR_MIN
down limit
Определения DayZPlayerCamera1stPerson.c:108
override vector GetBaseAngles()
Определения DayZPlayerCamera1stPerson.c:166
static const float CONST_LR_MAX
up limit
Определения DayZPlayerCamera1stPerson.c:109
static const float CONST_UD_MIN
down limit
Определения DayZPlayerCamera1stPerson.c:105
override vector GetAdditiveAngles()
Определения DayZPlayerCamera1stPerson.c:175
class DayZPlayerCamera1stPerson extends DayZPlayerCameraBase DayZPlayerCamera1stPersonUnconscious(DayZPlayer pPlayer, HumanInputController pInput)
Определения DayZPlayerCamera1stPerson.c:104
vector m_OffsetLS
position offset
Определения DayZPlayerCamera1stPerson.c:190
override string GetCameraName()
Определения DayZPlayerCamera1stPerson.c:184
float UpdateLRAngleUnlocked(out float pAngle, out float pAngleAdd, float pMin, float pMax, float pDt)
Определения DayZPlayerCamera_Base.c:190
float m_CurrentCameraYaw
Определения DayZPlayerCamera_Base.c:578
float m_CurrentCameraPitch
Определения DayZPlayerCamera_Base.c:579
float UpdateUDAngleUnlocked(out float pAngle, out float pAngleAdd, float pMin, float pMax, float pDt)
Определения DayZPlayerCamera_Base.c:129
void StdFovUpdate(float pDt, out DayZPlayerCameraResult pOutResult)
Определения DayZPlayerCamera_Base.c:315
void InitCameraOnPlayer(bool force=false)
Определения DayZPlayerCamera_Base.c:561
void UpdateCameraNV(PlayerBase player)
Определения DayZPlayerCamera_Base.c:421
void ProcessCameraShake(float delta, out float leftRight, out float upDown)
Определения DayZPlayerCamera_Base.c:108
void OnActivate()
Определения Trap_LandMine.c:67
Определения human.c:18
Определения EnMath3D.c:28
Определения PlayerBaseClient.c:2
Определения EnConvert.c:106
void DayZPlayerCameraResult()
cannot be instanced from script (always created from C++)
Определения dayzplayer.c:83
DayZPlayer m_pPlayer
data
Определения dayzplayer.c:135
class DayZPlayerCameraResult DayZPlayerCamera(DayZPlayer pPlayer, HumanInputController pInput)
Определения dayzplayer.c:56
vector GetCurrentOrientation()
Определения dayzplayer.c:112
proto void Print(void var)
Prints content of variable to console/log.
static proto void YawPitchRollMatrix(vector ang, out vector mat[3])
Creates rotation matrix from angles.
proto native void OnUpdate()
Определения tools.c:349