DayZ 1.27
DayZ Explorer by KGB
 
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◆ UpdateLRAngleUnlocked()

float UpdateLRAngleUnlocked ( out float pAngle,
out float pAngleAdd,
float pMin,
float pMax,
float pDt )
protected

См. определение в файле DayZPlayerCamera_Base.c строка 190

191 {
192 float target = 0;
193
194 if (m_pInput.CameraIsTracking())
195 {
196 pAngleAdd = m_pInput.GetTracking()[0] * Math.RAD2DEG;
197 pAngle = target;
198
199 m_fUDAngleVel[0] = 0;
200 }
201 else
202 {
203 if (Math.AbsFloat(pAngleAdd) > 0.001)
204 {
205 pAngleAdd = pAngle + pAngleAdd - target;
206 pAngle = target;
207 }
208
209 if (m_pInput.CameraIsFreeLook() || m_bForceFreeLook)
210 {
211 pAngleAdd += m_pInput.GetAimDelta(pDt)[0] * Math.RAD2DEG;
212
213 m_fLRAngleVel[0] = 0;
214 }
215 else
216 {
217 pAngleAdd = Math.SmoothCD(pAngleAdd, 0.0, m_fLRAngleVel, 0.14, 1000, pDt);
218 }
219
220 pAngleAdd = pAngleAdd + pAngle;
221 }
222
223 pAngle = Limit(pAngle, pMin, pMax);
224 pAngleAdd = Limit(pAngle + pAngleAdd, pMin, pMax) - pAngle;
225
226 return pAngle + pAngleAdd;
227 }
float m_fUDAngleVel[1]
Определения DayZPlayerCamera_Base.c:571
bool m_bForceFreeLook
Определения DayZPlayerCamera_Base.c:574
float m_fLRAngleVel[1]
Определения DayZPlayerCamera_Base.c:570
Определения EnMath.c:7
HumanInputController m_pInput
human input
Определения dayzplayer.c:136
static const float RAD2DEG
Определения EnMath.c:16
static proto float AbsFloat(float f)
Returns absolute value.
static proto float SmoothCD(float val, float target, inout float velocity[], float smoothTime, float maxVelocity, float dt)
Does the CD smoothing function - easy in | easy out / S shaped smoothing.
Limit

Перекрестные ссылки Math::AbsFloat(), Limit, m_bForceFreeLook, m_fLRAngleVel, m_fUDAngleVel, m_pInput, Math::RAD2DEG и Math::SmoothCD().

Используется в DayZPlayerCameraBase::OnUpdate() и OnUpdate().