DayZ 1.28
DayZ Explorer by KGB
 
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◆ UpdateLRAngleUnlocked()

float UpdateLRAngleUnlocked ( out float pAngle,
out float pAngleAdd,
float pMin,
float pMax,
float pDt )
protected

См. определение в файле DayZPlayerCamera_Base.c строка 191

192 {
193 float target = 0;
194
195 if (m_pInput.CameraIsTracking())
196 {
197 pAngleAdd = m_pInput.GetTracking()[0] * Math.RAD2DEG;
198 pAngle = target;
199
200 m_fUDAngleVel[0] = 0;
201 }
202 else
203 {
204 if (Math.AbsFloat(pAngleAdd) > 0.001)
205 {
206 pAngleAdd = pAngle + pAngleAdd - target;
207 pAngle = target;
208 }
209
210 if (m_pInput.CameraIsFreeLook() || m_bForceFreeLook)
211 {
212 pAngleAdd += m_pInput.GetAimDelta(pDt)[0] * Math.RAD2DEG;
213
214 m_fLRAngleVel[0] = 0;
215 }
216 else
217 {
218 pAngleAdd = Math.SmoothCD(pAngleAdd, 0.0, m_fLRAngleVel, 0.14, 1000, pDt);
219 }
220
221 pAngleAdd = pAngleAdd + pAngle;
222 }
223
224 pAngle = Limit(pAngle, pMin, pMax);
225 pAngleAdd = Limit(pAngle + pAngleAdd, pMin, pMax) - pAngle;
226
227 return pAngle + pAngleAdd;
228 }
float m_fUDAngleVel[1]
Определения DayZPlayerCamera_Base.c:555
bool m_bForceFreeLook
Определения DayZPlayerCamera_Base.c:558
float m_fLRAngleVel[1]
Определения DayZPlayerCamera_Base.c:554
Определения EnMath.c:7
HumanInputController m_pInput
human input
Определения dayzplayer.c:136
static const float RAD2DEG
Определения EnMath.c:16
static proto float AbsFloat(float f)
Returns absolute value.
static proto float SmoothCD(float val, float target, inout float velocity[], float smoothTime, float maxVelocity, float dt)
Does the CD smoothing function - easy in | easy out / S shaped smoothing.
Limit

Перекрестные ссылки Math::AbsFloat(), Limit, m_bForceFreeLook, m_fLRAngleVel, m_fUDAngleVel, m_pInput, Math::RAD2DEG и Math::SmoothCD().

Используется в DayZPlayerCameraBase::OnUpdate() и OnUpdate().