Структуры данных | |
class | DayZPlayerCameraBase |
this is main camera class Подробнее... | |
Функции | |
class DayZPlayerCamera1stPerson extends DayZPlayerCameraBase | DayZPlayerCamera1stPersonUnconscious (DayZPlayer pPlayer, HumanInputController pInput) |
void | DayZPlayerCamera1stPerson (DayZPlayer pPlayer, HumanInputController pInput) |
override void | OnActivate (DayZPlayerCamera pPrevCamera, DayZPlayerCameraResult pPrevCameraResult) |
override void | OnUpdate (float pDt, out DayZPlayerCameraResult pOutResult) |
override vector | GetBaseAngles () |
override vector | GetAdditiveAngles () |
override string | GetCameraName () |
Переменные | |
static const float | CONST_UD_MIN = -85.0 |
down limit | |
static const float | CONST_UD_MAX = 85.0 |
up limit | |
static const float | CONST_LR_MIN = -160.0 |
down limit | |
static const float | CONST_LR_MAX = 160.0 |
up limit | |
int | m_iBoneIndex |
main bone | |
vector | m_OffsetLS |
position offset | |
float | m_fUpDownAngle |
up down angle in rad | |
float | m_fUpDownAngleAdd |
up down angle in rad | |
float | m_fLeftRightAngle |
left right angle in rad (in freelook only) | |
float | m_fLeftRightAngleAdd |
left right angle in rad (in freelook only) | |