Структуры данных | |
| class | DayZPlayerCameraBase |
| this is main camera class Подробнее... | |
Функции | |
| class DayZPlayerCamera1stPerson extends DayZPlayerCameraBase | DayZPlayerCamera1stPersonUnconscious (DayZPlayer pPlayer, HumanInputController pInput) |
| void | DayZPlayerCamera1stPerson (DayZPlayer pPlayer, HumanInputController pInput) |
| override void | OnActivate (DayZPlayerCamera pPrevCamera, DayZPlayerCameraResult pPrevCameraResult) |
| override void | OnUpdate (float pDt, out DayZPlayerCameraResult pOutResult) |
| override vector | GetBaseAngles () |
| override vector | GetAdditiveAngles () |
| override string | GetCameraName () |
Переменные | |
| static const float | CONST_UD_MIN = -85.0 |
| down limit | |
| static const float | CONST_UD_MAX = 85.0 |
| up limit | |
| static const float | CONST_LR_MIN = -160.0 |
| down limit | |
| static const float | CONST_LR_MAX = 160.0 |
| up limit | |
| int | m_iBoneIndex |
| main bone | |
| vector | m_OffsetLS |
| position offset | |
| float | m_fUpDownAngle |
| up down angle in rad | |
| float | m_fUpDownAngleAdd |
| up down angle in rad | |
| float | m_fLeftRightAngle |
| left right angle in rad (in freelook only) | |
| float | m_fLeftRightAngleAdd |
| left right angle in rad (in freelook only) | |