DayZ 1.27
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◆ GetBaseAngles()

override vector DayZPlayerCamera1stPersonUnconscious::GetBaseAngles ( )

См. определение в файле DayZPlayerCamera1stPerson.c строка 166

170{
171 static const float CONST_UD_MIN = -85.0;
172 static const float CONST_UD_MAX = 85.0;
173
174 static const float CONST_LR_MIN = -160.0;
175 static const float CONST_LR_MAX = 160.0;
176
177
179 {
180 m_iBoneIndex = pPlayer.GetBoneIndexByName("Head");
181 if (m_iBoneIndex == -1)
182 {
183 Print("DayZPlayerCamera1stPerson: main bone not found");
184 }
185
186 m_OffsetLS = "0.04 0.04 0"; //x - up, y - forward
187 }
188
189
190 //
191 override void OnActivate(DayZPlayerCamera pPrevCamera, DayZPlayerCameraResult pPrevCameraResult)
192 {
193 super.OnActivate(pPrevCamera, pPrevCameraResult);
194
195 if (pPrevCamera)
196 {
197 vector baseAngles = pPrevCamera.GetBaseAngles();
198 m_fUpDownAngle = baseAngles[0];
199 m_fLeftRightAngle = baseAngles[1];
200
201 vector addAngles = pPrevCamera.GetAdditiveAngles();
202 m_fUpDownAngleAdd = addAngles[0];
203 m_fLeftRightAngleAdd = addAngles[1];
204 }
205 }
206
207 //
208 override void OnUpdate(float pDt, out DayZPlayerCameraResult pOutResult)
209 {
213
215 Math3D.YawPitchRollMatrix(GetCurrentOrientation(), pOutResult.m_CameraTM);
216 pOutResult.m_CameraTM[3] = m_OffsetLS;
217
218 pOutResult.m_iDirectBone = m_iBoneIndex;
219 pOutResult.m_iDirectBoneMode = 1;
220 pOutResult.m_fUseHeading = 1.0;
221 pOutResult.m_fInsideCamera = 1.0;
222
223 pOutResult.m_fNearPlane = 0.04; //0.07 default
224
226
228 StdFovUpdate(pDt, pOutResult);
230 }
231
232 override vector GetBaseAngles()
233 {
234 vector a;
235 a[0] = m_fUpDownAngle;
236 a[1] = m_fLeftRightAngle;
237 a[2] = 0;
238 return a;
239 }
240
241 override vector GetAdditiveAngles()
242 {
243 vector a;
244 a[0] = m_fUpDownAngleAdd;
246 a[2] = 0;
247 return a;
248 }
249
250 override string GetCameraName()
251 {
252 return "DayZPlayerCamera1stPerson";
253 }
254
255 protected int m_iBoneIndex;
256 protected vector m_OffsetLS;
257
258 protected float m_fUpDownAngle;
259 protected float m_fUpDownAngleAdd;
260 protected float m_fLeftRightAngle;
261 protected float m_fLeftRightAngleAdd;
262}
263
264// *************************************************************************************
265// ! DayZPlayerCamera1stPersonUnconscious - first person only unconscious
266// *************************************************************************************
268{
269 void DayZPlayerCamera1stPersonUnconscious(DayZPlayer pPlayer, HumanInputController pInput)
270 {
271 m_iBoneIndex = pPlayer.GetBoneIndexByName ("Head");
272 }
273
274 override void OnUpdate(float pDt, out DayZPlayerCameraResult pOutResult)
275 {
276 super.OnUpdate(pDt, pOutResult);
277
278 pOutResult.m_iDirectBone = m_iBoneIndex;
279 pOutResult.m_iDirectBoneMode = 4;
280 pOutResult.m_fUseHeading = 0.0;
281
282 vector rot;
283 rot[0] = 0;
284 rot[1] = 90;
285 rot[2] = 0;
286
287 Math3D.YawPitchRollMatrix(rot, pOutResult.m_CameraTM);
288 }
289}
void DayZPlayerCamera1stPerson(DayZPlayer pPlayer, HumanInputController pInput)
Определения DayZPlayerCamera1stPerson.c:112
int m_iBoneIndex
main bone
Определения DayZPlayerCamera1stPerson.c:189
float m_fLeftRightAngle
left right angle in rad (in freelook only)
Определения DayZPlayerCamera1stPerson.c:194
float m_fUpDownAngle
up down angle in rad
Определения DayZPlayerCamera1stPerson.c:192
static const float CONST_UD_MAX
up limit
Определения DayZPlayerCamera1stPerson.c:106
float m_fLeftRightAngleAdd
left right angle in rad (in freelook only)
Определения DayZPlayerCamera1stPerson.c:195
float m_fUpDownAngleAdd
up down angle in rad
Определения DayZPlayerCamera1stPerson.c:193
static const float CONST_LR_MIN
down limit
Определения DayZPlayerCamera1stPerson.c:108
override vector GetBaseAngles()
Определения DayZPlayerCamera1stPerson.c:166
static const float CONST_LR_MAX
up limit
Определения DayZPlayerCamera1stPerson.c:109
static const float CONST_UD_MIN
down limit
Определения DayZPlayerCamera1stPerson.c:105
override vector GetAdditiveAngles()
Определения DayZPlayerCamera1stPerson.c:175
class DayZPlayerCamera1stPerson extends DayZPlayerCameraBase DayZPlayerCamera1stPersonUnconscious(DayZPlayer pPlayer, HumanInputController pInput)
Определения DayZPlayerCamera1stPerson.c:104
vector m_OffsetLS
position offset
Определения DayZPlayerCamera1stPerson.c:190
override string GetCameraName()
Определения DayZPlayerCamera1stPerson.c:184
float UpdateLRAngleUnlocked(out float pAngle, out float pAngleAdd, float pMin, float pMax, float pDt)
Определения DayZPlayerCamera_Base.c:190
float m_CurrentCameraYaw
Определения DayZPlayerCamera_Base.c:578
float m_CurrentCameraPitch
Определения DayZPlayerCamera_Base.c:579
float UpdateUDAngleUnlocked(out float pAngle, out float pAngleAdd, float pMin, float pMax, float pDt)
Определения DayZPlayerCamera_Base.c:129
void StdFovUpdate(float pDt, out DayZPlayerCameraResult pOutResult)
Определения DayZPlayerCamera_Base.c:315
void InitCameraOnPlayer(bool force=false)
Определения DayZPlayerCamera_Base.c:561
void UpdateCameraNV(PlayerBase player)
Определения DayZPlayerCamera_Base.c:421
void ProcessCameraShake(float delta, out float leftRight, out float upDown)
Определения DayZPlayerCamera_Base.c:108
void OnActivate()
Определения Trap_LandMine.c:67
Определения human.c:18
Определения EnMath3D.c:28
Определения PlayerBaseClient.c:2
Определения EnConvert.c:106
void DayZPlayerCameraResult()
cannot be instanced from script (always created from C++)
Определения dayzplayer.c:83
DayZPlayer m_pPlayer
data
Определения dayzplayer.c:135
class DayZPlayerCameraResult DayZPlayerCamera(DayZPlayer pPlayer, HumanInputController pInput)
Определения dayzplayer.c:56
vector GetCurrentOrientation()
Определения dayzplayer.c:112
proto void Print(void var)
Prints content of variable to console/log.
static proto void YawPitchRollMatrix(vector ang, out vector mat[3])
Creates rotation matrix from angles.
proto native void OnUpdate()
Определения tools.c:349