DayZ 1.27
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◆ GetCameraName()

override string DayZPlayerCamera1stPersonUnconscious::GetCameraName ( )

См. определение в файле DayZPlayerCamera1stPerson.c строка 184

188{
189 static const float CONST_UD_MIN = -85.0;
190 static const float CONST_UD_MAX = 85.0;
191
192 static const float CONST_LR_MIN = -160.0;
193 static const float CONST_LR_MAX = 160.0;
194
195
197 {
198 m_iBoneIndex = pPlayer.GetBoneIndexByName("Head");
199 if (m_iBoneIndex == -1)
200 {
201 Print("DayZPlayerCamera1stPerson: main bone not found");
202 }
203
204 m_OffsetLS = "0.04 0.04 0"; //x - up, y - forward
205 }
206
207
208 //
209 override void OnActivate(DayZPlayerCamera pPrevCamera, DayZPlayerCameraResult pPrevCameraResult)
210 {
211 super.OnActivate(pPrevCamera, pPrevCameraResult);
212
213 if (pPrevCamera)
214 {
215 vector baseAngles = pPrevCamera.GetBaseAngles();
216 m_fUpDownAngle = baseAngles[0];
217 m_fLeftRightAngle = baseAngles[1];
218
219 vector addAngles = pPrevCamera.GetAdditiveAngles();
220 m_fUpDownAngleAdd = addAngles[0];
221 m_fLeftRightAngleAdd = addAngles[1];
222 }
223 }
224
225 //
226 override void OnUpdate(float pDt, out DayZPlayerCameraResult pOutResult)
227 {
231
233 Math3D.YawPitchRollMatrix(GetCurrentOrientation(), pOutResult.m_CameraTM);
234 pOutResult.m_CameraTM[3] = m_OffsetLS;
235
236 pOutResult.m_iDirectBone = m_iBoneIndex;
237 pOutResult.m_iDirectBoneMode = 1;
238 pOutResult.m_fUseHeading = 1.0;
239 pOutResult.m_fInsideCamera = 1.0;
240
241 pOutResult.m_fNearPlane = 0.04; //0.07 default
242
244
246 StdFovUpdate(pDt, pOutResult);
248 }
249
250 override vector GetBaseAngles()
251 {
252 vector a;
253 a[0] = m_fUpDownAngle;
254 a[1] = m_fLeftRightAngle;
255 a[2] = 0;
256 return a;
257 }
258
259 override vector GetAdditiveAngles()
260 {
261 vector a;
262 a[0] = m_fUpDownAngleAdd;
264 a[2] = 0;
265 return a;
266 }
267
268 override string GetCameraName()
269 {
270 return "DayZPlayerCamera1stPerson";
271 }
272
273 protected int m_iBoneIndex;
274 protected vector m_OffsetLS;
275
276 protected float m_fUpDownAngle;
277 protected float m_fUpDownAngleAdd;
278 protected float m_fLeftRightAngle;
279 protected float m_fLeftRightAngleAdd;
280}
281
282// *************************************************************************************
283// ! DayZPlayerCamera1stPersonUnconscious - first person only unconscious
284// *************************************************************************************
286{
287 void DayZPlayerCamera1stPersonUnconscious(DayZPlayer pPlayer, HumanInputController pInput)
288 {
289 m_iBoneIndex = pPlayer.GetBoneIndexByName ("Head");
290 }
291
292 override void OnUpdate(float pDt, out DayZPlayerCameraResult pOutResult)
293 {
294 super.OnUpdate(pDt, pOutResult);
295
296 pOutResult.m_iDirectBone = m_iBoneIndex;
297 pOutResult.m_iDirectBoneMode = 4;
298 pOutResult.m_fUseHeading = 0.0;
299
300 vector rot;
301 rot[0] = 0;
302 rot[1] = 90;
303 rot[2] = 0;
304
305 Math3D.YawPitchRollMatrix(rot, pOutResult.m_CameraTM);
306 }
307}
void DayZPlayerCamera1stPerson(DayZPlayer pPlayer, HumanInputController pInput)
Определения DayZPlayerCamera1stPerson.c:112
int m_iBoneIndex
main bone
Определения DayZPlayerCamera1stPerson.c:189
float m_fLeftRightAngle
left right angle in rad (in freelook only)
Определения DayZPlayerCamera1stPerson.c:194
float m_fUpDownAngle
up down angle in rad
Определения DayZPlayerCamera1stPerson.c:192
static const float CONST_UD_MAX
up limit
Определения DayZPlayerCamera1stPerson.c:106
float m_fLeftRightAngleAdd
left right angle in rad (in freelook only)
Определения DayZPlayerCamera1stPerson.c:195
float m_fUpDownAngleAdd
up down angle in rad
Определения DayZPlayerCamera1stPerson.c:193
static const float CONST_LR_MIN
down limit
Определения DayZPlayerCamera1stPerson.c:108
override vector GetBaseAngles()
Определения DayZPlayerCamera1stPerson.c:166
static const float CONST_LR_MAX
up limit
Определения DayZPlayerCamera1stPerson.c:109
static const float CONST_UD_MIN
down limit
Определения DayZPlayerCamera1stPerson.c:105
override vector GetAdditiveAngles()
Определения DayZPlayerCamera1stPerson.c:175
class DayZPlayerCamera1stPerson extends DayZPlayerCameraBase DayZPlayerCamera1stPersonUnconscious(DayZPlayer pPlayer, HumanInputController pInput)
Определения DayZPlayerCamera1stPerson.c:104
vector m_OffsetLS
position offset
Определения DayZPlayerCamera1stPerson.c:190
override string GetCameraName()
Определения DayZPlayerCamera1stPerson.c:184
float UpdateLRAngleUnlocked(out float pAngle, out float pAngleAdd, float pMin, float pMax, float pDt)
Определения DayZPlayerCamera_Base.c:190
float m_CurrentCameraYaw
Определения DayZPlayerCamera_Base.c:578
float m_CurrentCameraPitch
Определения DayZPlayerCamera_Base.c:579
float UpdateUDAngleUnlocked(out float pAngle, out float pAngleAdd, float pMin, float pMax, float pDt)
Определения DayZPlayerCamera_Base.c:129
void StdFovUpdate(float pDt, out DayZPlayerCameraResult pOutResult)
Определения DayZPlayerCamera_Base.c:315
void InitCameraOnPlayer(bool force=false)
Определения DayZPlayerCamera_Base.c:561
void UpdateCameraNV(PlayerBase player)
Определения DayZPlayerCamera_Base.c:421
void ProcessCameraShake(float delta, out float leftRight, out float upDown)
Определения DayZPlayerCamera_Base.c:108
void OnActivate()
Определения Trap_LandMine.c:67
Определения human.c:18
Определения EnMath3D.c:28
Определения PlayerBaseClient.c:2
Определения EnConvert.c:106
void DayZPlayerCameraResult()
cannot be instanced from script (always created from C++)
Определения dayzplayer.c:83
DayZPlayer m_pPlayer
data
Определения dayzplayer.c:135
class DayZPlayerCameraResult DayZPlayerCamera(DayZPlayer pPlayer, HumanInputController pInput)
Определения dayzplayer.c:56
vector GetCurrentOrientation()
Определения dayzplayer.c:112
proto void Print(void var)
Prints content of variable to console/log.
static proto void YawPitchRollMatrix(vector ang, out vector mat[3])
Creates rotation matrix from angles.
proto native void OnUpdate()
Определения tools.c:349