DayZ 1.27
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◆ GetAdditiveAngles()

override vector DayZPlayerCamera1stPersonUnconscious::GetAdditiveAngles ( )

См. определение в файле DayZPlayerCamera1stPerson.c строка 175

179{
180 static const float CONST_UD_MIN = -85.0;
181 static const float CONST_UD_MAX = 85.0;
182
183 static const float CONST_LR_MIN = -160.0;
184 static const float CONST_LR_MAX = 160.0;
185
186
188 {
189 m_iBoneIndex = pPlayer.GetBoneIndexByName("Head");
190 if (m_iBoneIndex == -1)
191 {
192 Print("DayZPlayerCamera1stPerson: main bone not found");
193 }
194
195 m_OffsetLS = "0.04 0.04 0"; //x - up, y - forward
196 }
197
198
199 //
200 override void OnActivate(DayZPlayerCamera pPrevCamera, DayZPlayerCameraResult pPrevCameraResult)
201 {
202 super.OnActivate(pPrevCamera, pPrevCameraResult);
203
204 if (pPrevCamera)
205 {
206 vector baseAngles = pPrevCamera.GetBaseAngles();
207 m_fUpDownAngle = baseAngles[0];
208 m_fLeftRightAngle = baseAngles[1];
209
210 vector addAngles = pPrevCamera.GetAdditiveAngles();
211 m_fUpDownAngleAdd = addAngles[0];
212 m_fLeftRightAngleAdd = addAngles[1];
213 }
214 }
215
216 //
217 override void OnUpdate(float pDt, out DayZPlayerCameraResult pOutResult)
218 {
222
224 Math3D.YawPitchRollMatrix(GetCurrentOrientation(), pOutResult.m_CameraTM);
225 pOutResult.m_CameraTM[3] = m_OffsetLS;
226
227 pOutResult.m_iDirectBone = m_iBoneIndex;
228 pOutResult.m_iDirectBoneMode = 1;
229 pOutResult.m_fUseHeading = 1.0;
230 pOutResult.m_fInsideCamera = 1.0;
231
232 pOutResult.m_fNearPlane = 0.04; //0.07 default
233
235
237 StdFovUpdate(pDt, pOutResult);
239 }
240
241 override vector GetBaseAngles()
242 {
243 vector a;
244 a[0] = m_fUpDownAngle;
245 a[1] = m_fLeftRightAngle;
246 a[2] = 0;
247 return a;
248 }
249
250 override vector GetAdditiveAngles()
251 {
252 vector a;
253 a[0] = m_fUpDownAngleAdd;
255 a[2] = 0;
256 return a;
257 }
258
259 override string GetCameraName()
260 {
261 return "DayZPlayerCamera1stPerson";
262 }
263
264 protected int m_iBoneIndex;
265 protected vector m_OffsetLS;
266
267 protected float m_fUpDownAngle;
268 protected float m_fUpDownAngleAdd;
269 protected float m_fLeftRightAngle;
270 protected float m_fLeftRightAngleAdd;
271}
272
273// *************************************************************************************
274// ! DayZPlayerCamera1stPersonUnconscious - first person only unconscious
275// *************************************************************************************
277{
278 void DayZPlayerCamera1stPersonUnconscious(DayZPlayer pPlayer, HumanInputController pInput)
279 {
280 m_iBoneIndex = pPlayer.GetBoneIndexByName ("Head");
281 }
282
283 override void OnUpdate(float pDt, out DayZPlayerCameraResult pOutResult)
284 {
285 super.OnUpdate(pDt, pOutResult);
286
287 pOutResult.m_iDirectBone = m_iBoneIndex;
288 pOutResult.m_iDirectBoneMode = 4;
289 pOutResult.m_fUseHeading = 0.0;
290
291 vector rot;
292 rot[0] = 0;
293 rot[1] = 90;
294 rot[2] = 0;
295
296 Math3D.YawPitchRollMatrix(rot, pOutResult.m_CameraTM);
297 }
298}
void DayZPlayerCamera1stPerson(DayZPlayer pPlayer, HumanInputController pInput)
Определения DayZPlayerCamera1stPerson.c:112
int m_iBoneIndex
main bone
Определения DayZPlayerCamera1stPerson.c:189
float m_fLeftRightAngle
left right angle in rad (in freelook only)
Определения DayZPlayerCamera1stPerson.c:194
float m_fUpDownAngle
up down angle in rad
Определения DayZPlayerCamera1stPerson.c:192
static const float CONST_UD_MAX
up limit
Определения DayZPlayerCamera1stPerson.c:106
float m_fLeftRightAngleAdd
left right angle in rad (in freelook only)
Определения DayZPlayerCamera1stPerson.c:195
float m_fUpDownAngleAdd
up down angle in rad
Определения DayZPlayerCamera1stPerson.c:193
static const float CONST_LR_MIN
down limit
Определения DayZPlayerCamera1stPerson.c:108
override vector GetBaseAngles()
Определения DayZPlayerCamera1stPerson.c:166
static const float CONST_LR_MAX
up limit
Определения DayZPlayerCamera1stPerson.c:109
static const float CONST_UD_MIN
down limit
Определения DayZPlayerCamera1stPerson.c:105
override vector GetAdditiveAngles()
Определения DayZPlayerCamera1stPerson.c:175
class DayZPlayerCamera1stPerson extends DayZPlayerCameraBase DayZPlayerCamera1stPersonUnconscious(DayZPlayer pPlayer, HumanInputController pInput)
Определения DayZPlayerCamera1stPerson.c:104
vector m_OffsetLS
position offset
Определения DayZPlayerCamera1stPerson.c:190
override string GetCameraName()
Определения DayZPlayerCamera1stPerson.c:184
float UpdateLRAngleUnlocked(out float pAngle, out float pAngleAdd, float pMin, float pMax, float pDt)
Определения DayZPlayerCamera_Base.c:190
float m_CurrentCameraYaw
Определения DayZPlayerCamera_Base.c:578
float m_CurrentCameraPitch
Определения DayZPlayerCamera_Base.c:579
float UpdateUDAngleUnlocked(out float pAngle, out float pAngleAdd, float pMin, float pMax, float pDt)
Определения DayZPlayerCamera_Base.c:129
void StdFovUpdate(float pDt, out DayZPlayerCameraResult pOutResult)
Определения DayZPlayerCamera_Base.c:315
void InitCameraOnPlayer(bool force=false)
Определения DayZPlayerCamera_Base.c:561
void UpdateCameraNV(PlayerBase player)
Определения DayZPlayerCamera_Base.c:421
void ProcessCameraShake(float delta, out float leftRight, out float upDown)
Определения DayZPlayerCamera_Base.c:108
void OnActivate()
Определения Trap_LandMine.c:67
Определения human.c:18
Определения EnMath3D.c:28
Определения PlayerBaseClient.c:2
Определения EnConvert.c:106
void DayZPlayerCameraResult()
cannot be instanced from script (always created from C++)
Определения dayzplayer.c:83
DayZPlayer m_pPlayer
data
Определения dayzplayer.c:135
class DayZPlayerCameraResult DayZPlayerCamera(DayZPlayer pPlayer, HumanInputController pInput)
Определения dayzplayer.c:56
vector GetCurrentOrientation()
Определения dayzplayer.c:112
proto void Print(void var)
Prints content of variable to console/log.
static proto void YawPitchRollMatrix(vector ang, out vector mat[3])
Creates rotation matrix from angles.
proto native void OnUpdate()
Определения tools.c:349