Граф наследования:ActionDefibrilateBase:Закрытые члены | |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| bool | CanDefibrillate (Defibrillator defib) |
| void | DefibrillateClient (PlayerBase player, Defibrillator defib) |
| void | DefibrillateServer (PlayerBase player, Defibrillator defib) |
Закрытые члены унаследованные от ActionContinuousBase | |
| void | OnStartAnimationLoopServer (ActionData action_data) |
| void | OnStartAnimationLoopClient (ActionData action_data) |
| void | OnEndAnimationLoopServer (ActionData action_data) |
| void | OnEndAnimationLoopClient (ActionData action_data) |
| void | OnFinishProgressServer (ActionData action_data) |
| void | OnFinishProgressClient (ActionData action_data) |
См. определение в файле ActionDefibrilateBase.c строка 1