const int UA_PROCESSING = 2 |
См. определение в файле constants.c строка 462
Используется в ActionContinuousBaseCB::CancelCondition(), AnimatedActionBase::Do(), CAContinuousCraft::Execute(), CAContinuousDisinfectPlant::Execute(), CAContinuousEmpty::Execute(), CAContinuousEmptyMagazine::Execute(), CAContinuousFertilizeGardenSlot::Execute(), CAContinuousFill::Execute(), CAContinuousFillBrakes::Execute(), CAContinuousFillCoolant::Execute(), CAContinuousFillFuel::Execute(), CAContinuousFillOil::Execute(), CAContinuousFillPowerGenerator::Execute(), CAContinuousFish::Execute(), CAContinuousMineWood::Execute(), CAContinuousQuantity::Execute(), CAContinuousQuantityLiquidTransfer::Execute(), CAContinuousQuantityRepeat::Execute(), CAContinuousRepeat::Execute(), CAContinuousRepeatFishing::Execute(), CAContinuousRepeatPushObject::Execute(), CAContinuousRepeatStartEngine::Execute(), CAContinuousTime::Execute(), CAContinuousTimeCooking::Execute(), CAContinuousTransferQuantity::Execute(), CAContinuousWaterPlant::Execute(), CAContinuousWaterSlot::Execute(), CAContinuousWringClothes::Execute(), CAInteractLoop::Execute(), FishingRod_Base_New::GetActionWidgetOverride(), ActionInteractBaseCB::InitActionComponent(), ActionSingleUseBaseCB::InitActionComponent(), OnUpdateServer(), FirearmActionBase::Start() и ScriptedWidgetEventHandler::Update().