DayZ 1.26
DayZ Explorer by KGB
|
Переменные | |
const int | UA_NONE = 0 |
const int | UA_FAILED = 1 |
const int | UA_PROCESSING = 2 |
const int | UA_REPEAT = 3 |
const int | UA_FINISHED = 4 |
const int | UA_CANCEL = 5 |
const int | UA_INTERRUPT = 6 |
const int | UA_START = 7 |
const int | UA_STARTT = 8 |
const int | UA_CANCELT = 9 |
const int | UA_FINISHEDT = 10 |
const int | UA_ANIM_EVENT = 11 |
const int | UA_INITIALIZE = 12 |
const int | UA_CHECK_CON = 13 |
const int | UA_AM_PENDING = 14 |
const int | UA_AM_ACCEPTED = 15 |
const int | UA_AM_REJECTED = 16 |
const int | UA_IN_START = 17 |
const int | UA_IN_END = 18 |
const int | UA_SPAWN_DUST_A = 19 |
const int | UA_SPAWN_DUST_B = 20 |
const int | UA_IN_CRAFTING = 21 |
const int | UA_ERROR = 24 |
const int | UA_SETEND_2 = 32 |
\desc User action internal state machine states
Используется в ActionUnfoldMapCB::ActionUnfoldMapCB(), ActionContinuousBaseCB::InitActionComponent(), ActionInteractBaseCB::InitActionComponent(), ActionSingleUseBaseCB::InitActionComponent(), AnimatedActionBase::OnAnimationEvent(), EmoteCB::OnAnimationEvent(), ActionUnfoldMapCB::OnAnimationEvent() и PlaySurrenderInOut().
Используется в CABase::Cancel(), CAContinuousEmpty::Cancel(), CAContinuousEmptyMagazine::Cancel(), CAContinuousFill::Cancel(), CAContinuousFillBrakes::Cancel(), CAContinuousFillCoolant::Cancel(), CAContinuousFillFuel::Cancel(), CAContinuousFillOil::Cancel(), CAContinuousQuantity::Cancel(), CAContinuousQuantityLiquidTransfer::Cancel(), CAContinuousQuantityRepeat::Cancel(), CAContinuousRepeat::Cancel(), CAContinuousTime::Cancel(), CAContinuousTransferQuantity::Cancel(), AnimatedActionBase::Do(), ActionContinuousBaseCB::EndActionComponent(), ActionFishingNewCB::EndActionComponent(), EndActionComponent(), ActionUnrestrainSelfCB::EndActionComponent(), CAContinuousRepeatPushObject::Execute(), CABase::Interrupt(), ActionPushObject::OnEndInput(), ActionWashHandsItem::OnEndServer() и ActionPushObject::OnUpdate().
Используется в CAContinuousEmpty::Cancel(), CAContinuousEmptyMagazine::Cancel(), CAContinuousFill::Cancel(), CAContinuousFillBrakes::Cancel(), CAContinuousFillCoolant::Cancel(), CAContinuousFillFuel::Cancel(), CAContinuousFillOil::Cancel(), CAContinuousQuantity::Cancel(), CAContinuousQuantityLiquidTransfer::Cancel(), CAContinuousQuantityRepeat::Cancel(), CAContinuousTransferQuantity::Cancel(), AnimatedActionBase::Do(), CABase::Execute(), CAContinuousCraft::Execute(), CAContinuousDisinfectPlant::Execute(), CAContinuousEmpty::Execute(), CAContinuousEmptyMagazine::Execute(), CAContinuousFertilizeGardenSlot::Execute(), CAContinuousFill::Execute(), CAContinuousFillBrakes::Execute(), CAContinuousFillCoolant::Execute(), CAContinuousFillFuel::Execute(), CAContinuousFillOil::Execute(), CAContinuousFillPowerGenerator::Execute(), CAContinuousFish::Execute(), CAContinuousMineWood::Execute(), CAContinuousQuantity::Execute(), CAContinuousQuantityLiquidTransfer::Execute(), CAContinuousQuantityRepeat::Execute(), CAContinuousRepeat::Execute(), CAContinuousRepeatFishing::Execute(), CAContinuousRepeatStartEngine::Execute(), CAContinuousTime::Execute(), CAContinuousTimeCooking::Execute(), CAContinuousTransferQuantity::Execute(), CAContinuousWaterPlant::Execute(), CAContinuousWaterSlot::Execute(), CAContinuousWringClothes::Execute(), CAInteractLoop::Execute(), CASingleUse::Execute(), CASingleUseQuantity::Execute(), CASingleUseTurnOnPlugged::Execute() и CAContinuousRepeatPushObject::Execute().
Используется в CAContinuousTime::Cancel(), AnimatedActionBase::Do(), ActionContinuousBaseCB::EndActionComponent(), ActionInteractBaseCB::EndActionComponent(), ActionSingleUseBaseCB::EndActionComponent(), ActionFishingNewCB::EndActionComponent(), EndActionComponent(), ActionUnrestrainSelfCB::EndActionComponent(), ActionDropItemCB::EndActionComponent(), CAContinuousCraft::Execute(), CAContinuousDisinfectPlant::Execute(), CAContinuousEmpty::Execute(), CAContinuousEmptyMagazine::Execute(), CAContinuousFertilizeGardenSlot::Execute(), CAContinuousFill::Execute(), CAContinuousFillBrakes::Execute(), CAContinuousFillCoolant::Execute(), CAContinuousFillFuel::Execute(), CAContinuousFillOil::Execute(), CAContinuousFillPowerGenerator::Execute(), CAContinuousMineWood::Execute(), CAContinuousQuantity::Execute(), CAContinuousQuantityLiquidTransfer::Execute(), CAContinuousQuantityRepeat::Execute(), CAContinuousRepeatFishing::Execute(), CAContinuousRepeatStartEngine::Execute(), CAContinuousTime::Execute(), CAContinuousTimeCooking::Execute(), CAContinuousTransferQuantity::Execute(), CAContinuousWaterPlant::Execute(), CAContinuousWaterSlot::Execute(), CAContinuousWringClothes::Execute(), CADummy::Execute(), CAInteract::Execute(), CAInteractLoop::Execute(), CASingleUse::Execute(), CASingleUseQuantity::Execute(), CASingleUseTurnOnPlugged::Execute(), CAContinuousRepeatPushObject::Execute(), ActionFishingNew::OnEndInput(), ActionInteractLoopBase::OnEndServer(), OnEndServer(), ActionTurnOffWhileOnGround::OnExecuteServer(), ActionTurnOnWhileOnGround::OnExecuteServer(), ActionMeasureBattery::OnExecuteServer(), OnStateChange(), ActionPushObject::OnUpdate(), ActionReadPaper::OnUpdate() и ActionWritePaper::OnUpdate().
Используется в ActionContinuousBaseCB::CancelCondition(), AnimatedActionBase::Do(), CAContinuousCraft::Execute(), CAContinuousDisinfectPlant::Execute(), CAContinuousEmpty::Execute(), CAContinuousEmptyMagazine::Execute(), CAContinuousFertilizeGardenSlot::Execute(), CAContinuousFill::Execute(), CAContinuousFillBrakes::Execute(), CAContinuousFillCoolant::Execute(), CAContinuousFillFuel::Execute(), CAContinuousFillOil::Execute(), CAContinuousFillPowerGenerator::Execute(), CAContinuousFish::Execute(), CAContinuousMineWood::Execute(), CAContinuousQuantity::Execute(), CAContinuousQuantityLiquidTransfer::Execute(), CAContinuousQuantityRepeat::Execute(), CAContinuousRepeat::Execute(), CAContinuousRepeatFishing::Execute(), CAContinuousRepeatStartEngine::Execute(), CAContinuousTime::Execute(), CAContinuousTimeCooking::Execute(), CAContinuousTransferQuantity::Execute(), CAContinuousWaterPlant::Execute(), CAContinuousWaterSlot::Execute(), CAContinuousWringClothes::Execute(), CAInteractLoop::Execute(), CAContinuousRepeatPushObject::Execute(), FishingRod_Base_New::GetActionWidgetOverride(), ActionInteractBaseCB::InitActionComponent(), ActionSingleUseBaseCB::InitActionComponent(), OnUpdateServer(), FirearmActionBase::Start() и ScriptedWidgetEventHandler::Update().