Dayz 1.25
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User action internal state machine states

Переменные

const int UA_NONE = 0
 
const int UA_FAILED = 1
 
const int UA_PROCESSING = 2
 
const int UA_REPEAT = 3
 
const int UA_FINISHED = 4
 
const int UA_CANCEL = 5
 
const int UA_INTERRUPT = 6
 
const int UA_START = 7
 
const int UA_STARTT = 8
 
const int UA_CANCELT = 9
 
const int UA_FINISHEDT = 10
 
const int UA_ANIM_EVENT = 11
 
const int UA_INITIALIZE = 12
 
const int UA_CHECK_CON = 13
 
const int UA_AM_PENDING = 14
 
const int UA_AM_ACCEPTED = 15
 
const int UA_AM_REJECTED = 16
 
const int UA_IN_START = 17
 
const int UA_IN_END = 18
 
const int UA_SPAWN_DUST_A = 19
 
const int UA_SPAWN_DUST_B = 20
 
const int UA_IN_CRAFTING = 21
 
const int UA_ERROR = 24
 
const int UA_SETEND_2 = 32
 

Подробное описание

\desc User action internal state machine states

Переменные

◆ UA_AM_ACCEPTED

◆ UA_AM_PENDING

◆ UA_AM_REJECTED

◆ UA_ANIM_EVENT

◆ UA_CANCEL

◆ UA_CANCELT

const int UA_CANCELT = 9

◆ UA_CHECK_CON

const int UA_CHECK_CON = 13

◆ UA_ERROR

const int UA_ERROR = 24

Используется в CAContinuousEmpty::Cancel(), CAContinuousEmptyMagazine::Cancel(), CAContinuousFill::Cancel(), CAContinuousFillBrakes::Cancel(), CAContinuousFillCoolant::Cancel(), CAContinuousFillFuel::Cancel(), CAContinuousFillOil::Cancel(), CAContinuousQuantity::Cancel(), CAContinuousQuantityLiquidTransfer::Cancel(), CAContinuousQuantityRepeat::Cancel(), CAContinuousTransferQuantity::Cancel(), AnimatedActionBase::Do(), CABase::Execute(), CAContinuousCraft::Execute(), CAContinuousDisinfectPlant::Execute(), CAContinuousEmpty::Execute(), CAContinuousEmptyMagazine::Execute(), CAContinuousFertilizeGardenSlot::Execute(), CAContinuousFill::Execute(), CAContinuousFillBrakes::Execute(), CAContinuousFillCoolant::Execute(), CAContinuousFillFuel::Execute(), CAContinuousFillOil::Execute(), CAContinuousFillPowerGenerator::Execute(), CAContinuousFish::Execute(), CAContinuousMineWood::Execute(), CAContinuousQuantity::Execute(), CAContinuousQuantityLiquidTransfer::Execute(), CAContinuousQuantityRepeat::Execute(), CAContinuousRepeat::Execute(), CAContinuousRepeatFishing::Execute(), CAContinuousRepeatStartEngine::Execute(), CAContinuousTime::Execute(), CAContinuousTimeCooking::Execute(), CAContinuousTransferQuantity::Execute(), CAContinuousWaterPlant::Execute(), CAContinuousWaterSlot::Execute(), CAContinuousWringClothes::Execute(), CAInteractLoop::Execute(), CASingleUse::Execute(), CASingleUseQuantity::Execute(), CASingleUseTurnOnPlugged::Execute() и CAContinuousRepeatPushCar::Execute().

◆ UA_FAILED

◆ UA_FINISHED

const int UA_FINISHED = 4

Используется в CAContinuousTime::Cancel(), AnimatedActionBase::Do(), ActionContinuousBaseCB::EndActionComponent(), ActionInteractBaseCB::EndActionComponent(), ActionSingleUseBaseCB::EndActionComponent(), EndActionComponent(), ActionUnrestrainSelfCB::EndActionComponent(), ActionDropItemCB::EndActionComponent(), CAContinuousCraft::Execute(), CAContinuousDisinfectPlant::Execute(), CAContinuousEmpty::Execute(), CAContinuousEmptyMagazine::Execute(), CAContinuousFertilizeGardenSlot::Execute(), CAContinuousFill::Execute(), CAContinuousFillBrakes::Execute(), CAContinuousFillCoolant::Execute(), CAContinuousFillFuel::Execute(), CAContinuousFillOil::Execute(), CAContinuousFillPowerGenerator::Execute(), CAContinuousMineWood::Execute(), CAContinuousQuantity::Execute(), CAContinuousQuantityLiquidTransfer::Execute(), CAContinuousQuantityRepeat::Execute(), CAContinuousRepeatFishing::Execute(), CAContinuousRepeatStartEngine::Execute(), CAContinuousTime::Execute(), CAContinuousTimeCooking::Execute(), CAContinuousTransferQuantity::Execute(), CAContinuousWaterPlant::Execute(), CAContinuousWaterSlot::Execute(), CAContinuousWringClothes::Execute(), CADummy::Execute(), CAInteract::Execute(), CAInteractLoop::Execute(), CASingleUse::Execute(), CASingleUseQuantity::Execute(), CASingleUseTurnOnPlugged::Execute(), CAContinuousRepeatPushCar::Execute(), ActionInteractLoopBase::OnEndServer(), OnEndServer(), ActionTurnOffWhileOnGround::OnExecuteServer(), ActionTurnOnWhileOnGround::OnExecuteServer(), ActionMeasureBattery::OnExecuteServer(), ActionPushCar::OnUpdate(), ActionReadPaper::OnUpdate() и ActionWritePaper::OnUpdate().

◆ UA_FINISHEDT

const int UA_FINISHEDT = 10

◆ UA_IN_CRAFTING

◆ UA_IN_END

◆ UA_IN_START

◆ UA_INITIALIZE

◆ UA_INTERRUPT

◆ UA_NONE

◆ UA_PROCESSING

◆ UA_REPEAT

const int UA_REPEAT = 3

◆ UA_SETEND_2

const int UA_SETEND_2 = 32

◆ UA_SPAWN_DUST_A

const int UA_SPAWN_DUST_A = 19

◆ UA_SPAWN_DUST_B

const int UA_SPAWN_DUST_B = 20

◆ UA_START

◆ UA_STARTT

const int UA_STARTT = 8