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CAContinuousFish.c
См. документацию.
1
class
CAContinuousFish
:
CAContinuousBase
2
{
3
protected
FishingRod_Base
m_Rod
;
4
5
override
void
Setup
(
ActionData
action_data )
6
{
7
Class
.
CastTo
(
m_Rod
, action_data.m_MainItem);
8
}
9
10
override
int
Execute
(
ActionData
action_data )
11
{
12
if
(
m_Rod
!= action_data.m_MainItem )
13
{
14
return
UA_ERROR
;
15
}
16
17
if
(
GetGame
().IsServer() )
18
{
19
m_Rod
.AddPull(action_data.m_Player.GetDeltaT());
20
}
21
return
UA_PROCESSING
;
22
}
23
};
ActionData
ActionBase ActionData
Определения
ActionBase.c:30
FishingRod_Base
void FishingRod_Base()
Определения
FishingRod_Base.c:105
CAContinuousBase
Определения
CAContinuousBase.c:2
CAContinuousFish::Execute
override int Execute(ActionData action_data)
Определения
CAContinuousFish.c:10
CAContinuousFish::m_Rod
FishingRod_Base m_Rod
Определения
CAContinuousFish.c:3
CAContinuousFish::Setup
override void Setup(ActionData action_data)
Определения
CAContinuousFish.c:5
CAContinuousFish
Определения
CAContinuousFish.c:2
Class
Super root of all classes in Enforce script.
Определения
EnScript.c:11
GetGame
proto native CGame GetGame()
Class::CastTo
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
UA_ERROR
const int UA_ERROR
Определения
constants.c:483
UA_PROCESSING
const int UA_PROCESSING
Определения
constants.c:462
Ishodniki
scripts
4_World
Classes
UserActionsComponent
ActionComponents
CAContinuousFish.c
Создано системой
1.13.2