33 if ( !action_data.m_Player )
61 if ( !action_data.m_Player )
89 if (action_data.m_MainItem)
void CalcAndSetQuantity()
void SetACData(Param units)
void OnCompletePogress(ActionData action_data)
ref Param1< float > m_SpentUnits
float m_AdjustedQuantityUsedPerSecond
override int Execute(ActionData action_data)
float m_QuantityUsedPerSecond
override float GetProgress()
override int Cancel(ActionData action_data)
void CalcAndSetQuantity(ActionData action_data)
override void Setup(ActionData action_data)
void CAContinuousQuantity(float quantity_used_per_second)
proto native CGame GetGame()