34 if ( !action_data.m_Player )
47 m_Time += action_data.m_Player.GetDeltaT();
66 if ( !action_data.m_Player || !action_data.m_MainItem )
87 if ( action_data.m_MainItem )
void CalcAndSetQuantity()
void SetACData(Param units)
void OnCompletePogress(ActionData action_data)
override int Execute(ActionData action_data)
ref Param1< float > m_SpentUnits
void CAContinuousEmptyMagazine(float eject_time)
override float GetProgress()
override void Setup(ActionData action_data)
void CalcAndSetQuantity(ActionData action_data)
override int Cancel(ActionData action_data)
float m_TimeToEjectOneBullet
Super root of all classes in Enforce script.
proto native CGame GetGame()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.