10 if ( !action_data.m_Player )
void SetACData(Param units)
void OnCompletePogress(ActionData action_data)
float m_DefaultTimeToComplete
ref Param1< float > m_SpentUnits
void CAContinuousRepeat(float time_to_complete_action)
void CAContinuousRepeatStartEngine(float time_to_complete_action)
override int Execute(ActionData action_data)
Super root of all classes in Enforce script.
proto native Transport GetTransport()
Native class for boats - handles physics simulation.
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.