37 throughputCoef =
Math.
Min(throughputCoef,entity.GetLiquidThroughputCoef());
void CalcAndSetQuantity()
ref ActionTarget m_Target
void SetACData(Param units)
void OnCompletePogress(ActionData action_data)
override int Cancel(ActionData action_data)
override int Execute(ActionData action_data)
override void Setup(ActionData action_data)
ref Param1< float > m_SpentUnits
override float GetProgress()
void CalcAndSetQuantity(ActionData action_data)
float m_SpentQuantity_total
float m_QuantityFilledPerSecond
void CAContinuousFill(float quantity_filled_per_second, int liquid_type)
float m_AdjustedQuantityFilledPerSecond
Super root of all classes in Enforce script.
override float GetLiquidThroughputCoef()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
static proto float Min(float x, float y)
Returns smaller of two given values.