15 super.Setup( action_data );
26 if ( !action_data.m_Player )
31 float wetness = action_data.m_MainItem.GetWet();
32 int trim_wetness = wetness * 100;
33 float rounded_wetness = trim_wetness/100;
35 if ( rounded_wetness <= 0.25 )
void SetACData(Param units)
void OnCompletePogress(ActionData action_data)
float m_AdjustedQuantityUsedPerSecond
ref Param1< float > m_SpentUnits
float m_DefaultTimeToRepeat
float m_QuantityUsedPerSecond
void CAContinuousQuantityRepeat(float quantity_used_per_second, float time_to_repeat)
override int Execute(ActionData action_data)
override float GetProgress()
void CAContinuousWringClothes(float quantity_used_per_second, float time_to_repeat)
override void Setup(ActionData action_data)
float m_SpentQuantityTotal
proto native CGame GetGame()