26 Car car = Car.Cast(action_data.m_Target.GetObject());
43 float oilCapacity = car.GetFluidCapacity(
CarFluid.OIL );
44 float currentOil = car.GetFluidFraction(
CarFluid.OIL );
45 currentOil = currentOil * oilCapacity;
58 Car car = Car.Cast(action_data.m_Target.GetObject());
63 if ( !action_data.m_Player )
101 if ( !action_data.m_Player )
134 if ( action_data.m_MainItem )
137 Car car = Car.Cast(action_data.m_Target.GetObject());
CarFluid
Type of vehicle's fluid. (native, do not change or extend)
void CalcAndSetQuantity()
void SetACData(Param units)
void OnCompletePogress(ActionData action_data)
override float GetProgress()
float m_SpentQuantity_total
override int Execute(ActionData action_data)
void CalcAndSetQuantity(ActionData action_data)
void CAContinuousFillOil(float quantity_used_per_second, float time_to_progress)
ref Param1< float > m_SpentUnits
override int Cancel(ActionData action_data)
override void Setup(ActionData action_data)
float m_AdjustedQuantityUsedPerSecond
float m_QuantityUsedPerSecond
proto native CGame GetGame()