14 if (
Class.
CastTo(target_PB, action_data.m_Target.GetObject()))
25 if ( action_data.m_MainItem )
40 if ( !action_data.m_Player )
59 Class.
CastTo(plant, action_data.m_Target.GetObject() );
60 Slot slot = plant.GetSlot();
void CalcAndSetQuantity()
void OnCompletePogress(ActionData action_data)
ref Param1< float > m_SpentUnits
float m_AdjustedQuantityUsedPerSecond
float m_QuantityUsedPerSecond
void CAContinuousQuantity(float quantity_used_per_second)
override float GetProgress()
void CAContinuousWaterPlant(float quantity_used_per_second)
override int Execute(ActionData action_data)
override void Setup(ActionData action_data)
Super root of all classes in Enforce script.
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
static proto float Min(float x, float y)
Returns smaller of two given values.