39 if ( !action_data.m_Player )
75 if ( !action_data.m_Player )
void CalcAndSetQuantity()
void SetACData(Param units)
void OnCompletePogress(ActionData action_data)
override void Setup(ActionData action_data)
override float GetProgress()
float m_AdjustedQuantityUsedPerSecond
void CalcAndSetQuantity(ActionData action_data)
override int Cancel(ActionData action_data)
ref Param1< float > m_SpentUnits
float m_DefaultTimeToRepeat
float m_QuantityUsedPerSecond
override int Execute(ActionData action_data)
void CAContinuousQuantityRepeat(float quantity_used_per_second, float time_to_repeat)
proto native CGame GetGame()
class Test Setup
Stage definition used in conjunction with Step attribute.