46 super.OnFinishProgressServer(action_data);
48 action_data.
m_MainItem.AddQuantity(-50,
false);
void CreateConditionComponents()
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
ActionWashHeadItemContinuousCB ActionContinuousBaseCB ActionWashHeadItemContinuous()
override void CreateActionComponent()
float GetEyeIrritationReduction()
override void OnFinishProgressServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
const float WASH_FACE_ITEM
DayZPlayerConstants
defined in C++
const int LIQUID_GASOLINE