28 {
29 PlayerBase ntarget = PlayerBase.Cast(action_data.m_Target.GetObject());
30
31 if (ntarget)
32 {
33 string bloodTypeName, bloodName;
34 bool positive;
35 bloodTypeName = BloodTypes.GetBloodTypeName(ntarget.GetBloodType(), bloodName, positive);
36
37 ntarget.SetLastUAMessage(bloodTypeName);
38 }
39 }