override void Stop()
Stops all elements this effect consists of.
Particle GetParticle()
Gets the main particle which this Effect is managing.
override void Start()
Plays all elements this effect consists of.
void SetParticleID(int id)
Sets the id of the particle to be used.
int m_ParticleID
The ID in the ParticleList to create Particle from.
void SetParticleParam(int parameter_id, float value)
Set the value of a parameter of all emitors in the particle.
Legacy way of using particles in the game.