16 m_Text =
"#treat_persons_wound";
27 if ( item.GetTemperature() > 80 )
42 if (ntarget.GetBleedingManagerServer() )
44 ntarget.GetBleedingManagerServer().RemoveMostSignificantBleedingSourceEx(action_data.
m_MainItem);
47 action_data.
m_MainItem.DecreaseHealth (
"",
"", 5 );
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
bool CanReceiveAction(ActionTarget target)
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
override void OnFinishProgressServer(ActionData action_data)
void ActionBurnSewTarget()
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void CreateActionComponent()
void ActionContinuousBase()
ref ActionTarget m_Target