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ActionBurnSewTarget.c
См. документацию.
1
class
ActionBurnSewTargetCB
:
ActionContinuousBaseCB
2
{
3
override
void
CreateActionComponent
()
4
{
5
m_ActionData
.m_ActionComponent =
new
CAContinuousTime
(
UATimeSpent
.
SEW_WOUNDS
);
6
}
7
};
8
10
class
ActionBurnSewTarget
:
ActionContinuousBase
11
{
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void
ActionBurnSewTarget
()
13
{
14
m_CallbackClass
=
ActionBurnSewTargetCB
;
15
m_SpecialtyWeight
= UASoftSkillsWeight.PRECISE_MEDIUM;
16
m_Text
=
"#treat_persons_wound"
;
17
}
18
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override
void
CreateConditionComponents
()
20
{
21
m_ConditionItem
=
new
CCINonRuined
;
22
m_ConditionTarget
=
new
CCTMan
(
UAMaxDistances
.
DEFAULT
);
23
}
24
25
override
bool
ActionCondition
(
PlayerBase
player,
ActionTarget
target,
ItemBase
item )
26
{
27
if
( item.GetTemperature() > 80 )
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{
29
return
true
;
30
}
31
else
32
{
33
return
false
;
34
}
35
}
36
37
override
void
OnFinishProgressServer
(
ActionData
action_data )
38
{
39
PlayerBase
ntarget =
PlayerBase
.Cast(action_data.m_Target.GetObject());
40
if
(
CanReceiveAction
(action_data.m_Target))
41
{
42
if
(ntarget.GetBleedingManagerServer() )
43
{
44
ntarget.GetBleedingManagerServer().RemoveMostSignificantBleedingSourceEx(action_data.m_MainItem);
45
}
46
//OlD_SHOCK//ntarget.GetStatShock().Add(1000);
47
action_data.m_MainItem.DecreaseHealth (
""
,
""
, 5 );
48
}
49
}
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};
ActionData
ActionBase ActionData
Определения
ActionBase.c:30
ActionTarget
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
Определения
ActionTargets.c:121
ActionBase::m_SpecialtyWeight
float m_SpecialtyWeight
Определения
ActionBase.c:77
ActionBase::m_Text
string m_Text
Определения
ActionBase.c:58
ActionBase::m_ConditionItem
ref CCIBase m_ConditionItem
Определения
ActionBase.c:64
ActionBase::CanReceiveAction
bool CanReceiveAction(ActionTarget target)
Определения
ActionBase.c:829
ActionBase::m_ConditionTarget
ref CCTBase m_ConditionTarget
Определения
ActionBase.c:65
ActionBaseCB::m_ActionData
ActionData m_ActionData
Определения
AnimatedActionBase.c:3
ActionBurnSewTarget::OnFinishProgressServer
override void OnFinishProgressServer(ActionData action_data)
Определения
ActionBurnSewTarget.c:37
ActionBurnSewTarget::ActionBurnSewTarget
void ActionBurnSewTarget()
Определения
ActionBurnSewTarget.c:12
ActionBurnSewTarget::CreateConditionComponents
override void CreateConditionComponents()
Определения
ActionBurnSewTarget.c:19
ActionBurnSewTarget::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Определения
ActionBurnSewTarget.c:25
ActionBurnSewTargetCB::CreateActionComponent
override void CreateActionComponent()
Определения
ActionBurnSewTarget.c:3
ActionBurnSewTargetCB
Определения
ActionBurnSewTarget.c:2
ActionContinuousBase::ActionContinuousBase
void ActionContinuousBase()
Определения
ActionContinuousBase.c:124
ActionContinuousBaseCB
Определения
ActionContinuousBase.c:2
AnimatedActionBase::m_CallbackClass
m_CallbackClass
Определения
AnimatedActionBase.c:145
CAContinuousTime
Определения
CAContinuousTime.c:2
CCINonRuined
Определения
CCINonRuined.c:2
CCTMan
Определения
CCTMan.c:2
ItemBase
Определения
4_World/Entities/Core/Inherited/InventoryItem.c:731
PlayerBase
Определения
PlayerBaseClient.c:2
UAMaxDistances::DEFAULT
const float DEFAULT
Определения
ActionConstants.c:112
UAMaxDistances
Определения
ActionConstants.c:110
UATimeSpent::SEW_WOUNDS
const float SEW_WOUNDS
Определения
ActionConstants.c:46
UATimeSpent
Определения
ActionConstants.c:28
Ishodniki
scripts
4_World
Classes
UserActionsComponent
Actions
Continuous
Medical
ActionBurnSewTarget.c
Создано системой
1.13.2