16 m_Text =
"#treat_persons_wound";
27 if ( item.GetTemperature() > 80 )
42 if (ntarget.GetBleedingManagerServer() )
44 ntarget.GetBleedingManagerServer().RemoveMostSignificantBleedingSourceEx(action_data.m_MainItem);
47 action_data.m_MainItem.DecreaseHealth (
"",
"", 5 );
class ActionTargets ActionTarget
ref CCIBase m_ConditionItem
bool CanReceiveAction(ActionTarget target)
ref CCTBase m_ConditionTarget
override void OnFinishProgressServer(ActionData action_data)
void ActionBurnSewTarget()
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void CreateActionComponent()
void ActionContinuousBase()