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inlinestaticprotected |
Unregisters, stops and frees the Effect.
effect_sound | EffectSound The EffectSound to free |
См. определение в файле EffectManager.c строка 271
Перекрестные ссылки Effect().
Используется в BoatScript::CleanupEffects(), CleanupEffects(), CleanupSound(), Destroy(), ActionBuildShelter::DestroyActionLoopSound(), DestroySound(), EEDelete(), House::EEDelete(), ManBase::EEDelete(), Roadflare::EEDelete(), OnRingingStartClient(), OnRingingStopClient(), InventoryItem::OnRPC(), OnVariablesSynchronized(), ItemBase::OnWorkStop(), RemoveParticle(), ManBase::SetDecayEffects(), FlashbangEffect::StopSound(), KitchenTimer::TurnOff(), ~Bottle_Base(), ~ClockBase(), DayZIntroSceneXbox::~DayZIntroSceneXbox(), ItemBase::~Defibrillator(), DestructionEffectBase::~DestructionEffectBase(), FireworksLauncher::~FireworksLauncher(), FireworksLauncherClientEvent::~FireworksLauncherClientEvent(), FlashbangEffect::~FlashbangEffect(), InventoryItem::~ItemBase(), ~LandMineTrap(), ~LargeTent(), Backpack_Base::~LargeTentBackPack(), ParticleEffecter::~ParticleEffecter(), ManBase::~PlayerBase(), ItemBase::~PowerGeneratorBase() и ~TreeEffecter().