Граф наследования:DestructionEffectBase:Закрытые члены | |
| void | ~DestructionEffectBase () |
| void | Init () |
| bool | HasExplosionDamage () |
| void | DealExplosionDamage () |
| void | OnHealthLevelChanged (notnull EntityAI entity, int oldLevel, int newLevel, string zone) |
| void | ReplaceEntityServer () |
| ParticleSource | PlayParticle (int particleType, bool attach=false) |
| void | OnEntityDestroyedOneTimeClient (EntityAI entity, int oldLevel, string zone) |
| void | OnEntityDestroyedOneTimeServer (EntityAI entity, int oldLevel, string zone) |
| void | OnEntityDestroyedPersistentClient (EntityAI entity, string zone) |
| void | OnEntityDestroyedPersistentServer (EntityAI entity, string zone) |
| void | OnExplosionEffects (Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType) |
См. определение в файле DestructionEffectBase.c строка 1