Закрытые члены | |
void | ~DestructionEffectBase () |
void | Init () |
bool | HasExplosionDamage () |
void | DealExplosionDamage () |
void | OnHealthLevelChanged (notnull EntityAI entity, int oldLevel, int newLevel, string zone) |
void | ReplaceEntityServer () |
ParticleSource | PlayParticle (int particleType, bool attach=false) |
void | OnEntityDestroyedOneTimeClient (EntityAI entity, int oldLevel, string zone) |
void | OnEntityDestroyedOneTimeServer (EntityAI entity, int oldLevel, string zone) |
void | OnEntityDestroyedPersistentClient (EntityAI entity, string zone) |
void | OnEntityDestroyedPersistentServer (EntityAI entity, string zone) |
void | OnExplosionEffects (Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType) |
См. определение в файле DestructionEffectBase.c строка 1