DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено
Класс Plastic_Explosive
+ Граф наследования:Plastic_Explosive:

Защищенные члены

void Plastic_Explosive ()
 
override void EOnInit (IEntity other, int extra)
 
override void EEKilled (Object killer)
 special behaviour - do not call super from ExplosivesBase
 
override bool HasLockedTriggerSlots ()
 
override void LockTriggerSlots ()
 
override void UnlockTriggerSlots ()
 
override bool OnStoreLoad (ParamsReadContext ctx, int version)
 
override void OnStoreSave (ParamsWriteContext ctx)
 
override void OnVariablesSynchronized ()
 
override void EEItemLocationChanged (notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
 
override bool CanReceiveAttachment (EntityAI attachment, int slotId)
 
override bool CanDisplayAttachmentSlot (int slot_id)
 
override bool IsTakeable ()
 
override bool IsDeployable ()
 
override void SetActions ()
 
override void OnWasAttached (EntityAI parent, int slot_id)
 
override void OnWasDetached (EntityAI parent, int slot_id)
 
override bool EEOnDamageCalculated (TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
 
override void EEHealthLevelChanged (int oldLevel, int newLevel, string zone)
 
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour ()
 
override void PairRemote (notnull EntityAI trigger)
 
override EntityAI GetPairDevice ()
 
override bool CanBeArmed ()
 
override bool CanBeDisarmed ()
 
override void OnActivatedByItem (notnull ItemBase item)
 
override void OnDisarmed (bool pWithTool)
 
override void EEItemAttached (EntityAI item, string slot_name)
 
override void EEItemDetached (EntityAI item, string slot_name)
 
override void UpdateLED (int pState)
 
void OnTriggerAttached (EntityAI entity)
 
void OnTriggerDetached (EntityAI entity)
 
void UpdateVisuals (EntityAI entity)
 
override string GetDeploySoundset ()
 
override string GetLoopDeploySoundset ()
 
override string GetArmSoundset ()
 
override string GetDisarmSoundset ()
 

Защищенные данные

const string SLOT_TRIGGER = "TriggerRemoteDetonator_Receiver"
 
const string ANIM_PHASE_TRIGGER_REMOTE = "TriggerRemote"
 
bool m_UsedAsCharge
 
ref RemotelyActivatedItemBehaviour m_RAIB
 

Подробное описание

См. определение в файле Plastic_Explosive.c строка 1