DayZ 1.27
DayZ Explorer by KGB
 
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◆ EEOnDamageCalculated()

override bool Plastic_Explosive::EEOnDamageCalculated ( TotalDamageResult damageResult,
int damageType,
EntityAI source,
int component,
string dmgZone,
string ammo,
vector modelPos,
float speedCoef )
inlineprotected

ignores explosion damage from other Plastic_Explosive that are used as charge(like 2 PE fired via IED)

См. определение в файле Plastic_Explosive.c строка 170

171 {
173 if (damageType == DamageType.EXPLOSION)
174 {
175 return !m_UsedAsCharge;
176 }
177
178 return true;
179 }
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
bool m_UsedAsCharge
Определения Plastic_Explosive.c:6

Перекрестные ссылки component и m_UsedAsCharge.