Перечисления | |
enum | DSLevels { WARNING = 1 , CRITICAL = 2 , BLINKING = 3 , EXTRA = 4 } |
Функции | |
void | VirtualHud (PlayerBase player) |
void | OnScheduledTick () |
void | RegisterElement (DisplayElementBase element) |
DisplayElementBase | GetElement (eDisplayElements element_id) |
void | SerializeElements (array< int > mask_array) |
void | DeserializeElements (array< int > mask_array) |
int | BitToDec (int mask, int index, int compareMask) |
void | PrintElements () |
void | SendRPC () |
bool | AreArraysSame (notnull array< int > array_a, notnull array< int > array_b) |
void | ImmediateUpdate () |
void | UpdateStatus () |
void | OnRPC (ParamsReadContext ctx) |
void | Debug () |
Переменные | |
enum DSLevels | NORMAL = 0 |
enum DSLevels | WARNING_MINUS = 1 |
enum DSLevels | CRITICAL_MINUS = 2 |
enum DSLevels | BLINKING_MINUS = 3 |
enum DSLevels | WARNING_PLUS = 4 |
enum DSLevels | CRITICAL_PLUS = 5 |
enum DSLevels | BLINKING_PLUS = 6 |
enum DSLevels | NUMBER_OF_MASKS = 2 |
ref array< int > | m_LastSentArray |
const int | NUMBER_OF_ELEMENTS = eDisplayElements.COUNT |
ref DisplayElementBase | m_Elements [NUMBER_OF_ELEMENTS] |
Mission | mission |
Hud | m_Hud |
int | m_LastTick |
PlayerBase | m_Player |
string | m_System = "VirtualHud" |
ref array< ref Param > | rpcParams |