ignored for single player (and clients)
См. определение в файле DisplayStatus.c строка 171
172 {
175 if (
g_Game.IsMultiplayer())
176 {
177 if (!identity)
178 return;
179 }
180
184 {
186 rpc.
Write(maskArray);
189 }
190 }
void SerializeElements(array< int > mask_array)
ref array< int > m_LastSentArray
bool AreArraysSame(notnull array< int > array_a, notnull array< int > array_b)
The class that will be instanced (moddable)
proto native void Send(Object target, int rpc_type, bool guaranteed, PlayerIdentity recipient=NULL)
Initiate remote procedure call. When called on client, RPC is evaluated on server; When called on ser...
proto bool Write(void value_out)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Перекрестные ссылки AreArraysSame(), g_Game, m_LastSentArray, m_Player, ScriptRPC::Send(), SerializeElements() и Serializer::Write().
Используется в InvokeSendRPC(), OnClick(), ActionEmptyBottleBase::OnEndAnimationLoop(), ActionWetClothingFromContainer::OnEndAnimationLoop(), ActionEmptyBottleBase::OnEndServer(), ActionWetClothingFromContainer::OnEndServer(), OnScheduledTick(), ActionEmptyBottleBase::OnStartAnimationLoop(), ActionWetClothingFromContainer::OnStartAnimationLoop() и Tick().