13 int mi =
m_weapon.GetCurrentMuzzle();
36 int mi =
m_weapon.GetCurrentMuzzle();
54 int mi =
m_weapon.GetCurrentMuzzle();
71 int mi =
m_weapon.GetCurrentMuzzle();
80 int mi =
m_weapon.GetCurrentMuzzle();
class WeaponGuardIsDestroyed extends WeaponGuardBase m_weapon
override void OnExit(WeaponEventBase e)
void WeaponEjectAndChamberFromAttMag(Weapon_Base w=NULL, WeaponStateBase parent=NULL, int action=-1, int actionType=-1)
override void OnAbort(WeaponEventBase e)
signalize mechanism manipulation
void WeaponStateBase(Weapon_Base w=NULL, WeaponStateBase parent=NULL)
internal state id used for load/restore
void WeaponChamberFromAttMagOnExit(Weapon_Base w=NULL, WeaponStateBase parent=NULL, int action=-1, int actionType=-1)
override void OnEntry(WeaponEventBase e)
void WeaponChamberFromInnerMag(Weapon_Base w=NULL, WeaponStateBase parent=NULL, int action=-1, int actionType=-1)
void WeaponChamberFromAttMag(Weapon_Base w=NULL, WeaponStateBase parent=NULL, int action=-1, int actionType=-1)
override void OnExit(WeaponEventBase e)
represent weapon state base
bool pushToChamberFromInnerMagazine(Weapon_Base weapon, int muzzleIndex)
bool pushToChamberFromAttachedMagazine(Weapon_Base weapon, int muzzleIndex)