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См. определение в файле WeaponStateBase.c строка 12
Используется в AddTransition(), FindNextFreeMuzzle(), GetCoolDown(), LoadCurrentFSMState(), LoopedChambering(), LoopedChamberingEjectLast(), OnAbort(), OnEntry(), OnExit(), OnUpdate(), RifleChambering(), RifleEjectCasing(), RifleReChambering(), SaveCurrentFSMState(), WeaponAttachMagazine(), WeaponChambering(), WeaponCharging(), WeaponChargingInnerMag(), WeaponChargingMultiple(), WeaponChargingStretch(), WeaponDetachingMag(), WeaponEjectBullet(), WeaponFireAndChamberNext(), WeaponFireAndChamberNextFromInnerMag(), WeaponFireLast(), WeaponMagnumChambering(), WeaponRechamber(), WeaponReplacingMagAndChamberNext(), WeaponStateBase() и WeaponUnjamming().