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См. определение в файле WeaponStateBase.c строка 12
Используется в AcquireCartridgeFromMagazine(), AddTransition(), CloseBolt(), DropBullet(), FindNextFreeMuzzle(), GetCoolDown(), HideBullet(), LoadCurrentFSMState(), LoopedChambering(), LoopedChamberingCombineChamberInternalMagazine(), LoopedChamberingEjectLast(), OnAbort(), OnEntry(), OnExit(), OnUpdate(), OpenBolt(), PushBulletFromChamberToInternalMagazine(), PushBulletToChamber(), PushBulletToInternalMagazine(), RifleChambering(), RifleEjectCasing(), RifleReChambering(), SaveCurrentFSMState(), ShowBullet(), WeaponAttachMagazine(), WeaponAttachMagazineOpenBoltCharged(), WeaponChambering(), WeaponCharging(), WeaponChargingInnerMag(), WeaponChargingMultiple(), WeaponChargingStretch(), WeaponDetachingMag(), WeaponDetachingMagOpenBolt(), WeaponEjectBullet(), WeaponFireAndChamberNext(), WeaponFireAndChamberNextFromInnerMag(), WeaponFireLast(), WeaponMagnumChambering(), WeaponRechamber(), WeaponReplacingMagAndChamberNext(), WeaponReplacingMagAndChamberNextOpenBoltCharged(), WeaponStateBase() и WeaponUnjamming().