DayZ 1.27
DayZ Explorer by KGB
 
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Класс DayZPhysics

Закрытые члены

void DayZPhysics ()
 
void ~DayZPhysics ()
 

Закрытые статические члены

static proto bool RaycastRV (vector begPos, vector endPos, out vector contactPos, out vector contactDir, out int contactComponent, set< Object > results=NULL, Object with=NULL, Object ignore=NULL, bool sorted=false, bool ground_only=false, int iType=ObjIntersectView, float radius=0.0, CollisionFlags flags=CollisionFlags.NEARESTCONTACT)
 Raycasts world by given parameters.
 
static proto bool GetHitSurface (Object other, vector begPos, vector endPos, string surface)
 
static proto bool GetHitSurfaceAndLiquid (Object other, vector begPos, vector endPos, string surface, out int liquidType)
 
static proto bool RaycastRVProxy (notnull RaycastRVParams in, out notnull array< ref RaycastRVResult > results, array< Object > excluded=null)
 
static proto bool RayCastBullet (vector begPos, vector endPos, PhxInteractionLayers layerMask, Object ignoreObj, out Object hitObject, out vector hitPosition, out vector hitNormal, out float hitFraction)
 
static proto bool SphereCastBullet (vector begPos, vector endPos, float radius, PhxInteractionLayers layerMask, Object ignoreObj, out Object hitObject, out vector hitPosition, out vector hitNormal, out float hitFraction)
 
static proto bool GeometryOverlapBullet (vector transform[4], dGeom geometry, PhxInteractionLayers layerMask, notnull CollisionOverlapCallback callback)
 
static proto bool EntityOverlapBullet (vector transform[4], IEntity entity, PhxInteractionLayers layerMask, notnull CollisionOverlapCallback callback)
 
static proto bool EntityOverlapSingleBullet (vector transform[4], IEntity entity, IEntity other, PhxInteractionLayers layerMask, notnull CollisionOverlapCallback callback)
 
static proto bool SphereOverlapBullet (vector position, float radius, PhxInteractionLayers layerMask, notnull CollisionOverlapCallback callback)
 
static proto bool CylinderOverlapBullet (vector transform[4], vector extents, PhxInteractionLayers layerMask, notnull CollisionOverlapCallback callback)
 
static proto bool CapsuleOverlapBullet (vector transform[4], float radius, float height, PhxInteractionLayers layerMask, notnull CollisionOverlapCallback callback)
 
static proto bool BoxOverlapBullet (vector transform[4], vector extents, PhxInteractionLayers layerMask, notnull CollisionOverlapCallback callback)
 

Подробное описание

См. определение в файле DayZPhysics.c строка 123