DayZ 1.26
DayZ Explorer by KGB
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Закрытые члены | |
void | RaycastRVParams (vector vBeg, vector vEnd, Object pIgnore=null, float fRadius=0.0) |
Закрытые данные | |
vector | begPos |
begin position of raycast (e.g. player position) | |
vector | endPos |
end position of raycast (e.g. player direction) | |
Object | ignore |
ignore this object in collision, used only if groundOnly is false | |
Object | with |
ignore object with this object, otherwise collision hits, used only if groundOnly is false | |
float | radius |
radius along the ray tested | |
CollisionFlags | flags |
int | type |
bool | sorted |
used only if groundOnly = false | |
bool | groundOnly |
raycasts only ground (ignores all objects). Default value is false if not needed. | |
Input parameters for RaycastRVProxy function.
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inlineprivate |
Перекрестные ссылки begPos, endPos, flags, groundOnly, ignore, radius, sorted, type и with.
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private |
begin position of raycast (e.g. player position)
Используется в RaycastRVParams().
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private |
end position of raycast (e.g. player direction)
Используется в RaycastRVParams().
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private |
Sets the raycast behaviour in terms of result.
Используется в RaycastRVParams().
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private |
raycasts only ground (ignores all objects). Default value is false if not needed.
Используется в RaycastRVParams().
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private |
ignore this object in collision, used only if groundOnly is false
Используется в RaycastRVParams().
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private |
radius along the ray tested
Используется в RaycastRVParams().
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private |
used only if groundOnly = false
Используется в RaycastRVParams().
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private |
type of intersection, possible values ObjIntersectFire(0), ObjIntersectView(1), ObjIntersectGeom(2), ObjIntersectIFire(3), ObjIntersectNone(4)
Используется в RaycastRVParams().
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private |
ignore object with this object, otherwise collision hits, used only if groundOnly is false
Используется в RaycastRVParams().