DayZ
1.28
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CollisionFlags
enum
CollisionFlags
См. определение в файле
EnDebug.c
строка
140
141
{
142
FIRSTCONTACT
,
//<In many cases only collided=true/false is enough
143
NEARESTCONTACT
,
//<We want only one, the nearest contact
144
ONLYSTATIC
,
//<Only static objects
145
ONLYDYNAMIC
,
//<Only dynamic objects
146
ONLYWATER
,
//<Only water components (legacy support for "walk on geometry")
147
ALLOBJECTS
,
//<Valid when CF_FIRST_CONTACT, we get first contact for each object
148
}
ONLYWATER
ONLYWATER
Определения
EnDebug.c:4
NEARESTCONTACT
NEARESTCONTACT
Определения
EnDebug.c:1
ONLYSTATIC
ONLYSTATIC
Определения
EnDebug.c:2
ONLYDYNAMIC
ONLYDYNAMIC
Определения
EnDebug.c:3
FIRSTCONTACT
FIRSTCONTACT
Определения
EnDebug.c:0
ALLOBJECTS
ALLOBJECTS
Определения
EnDebug.c:5
Debug Shape API definition
Создано системой
1.13.2