DayZ 1.28
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ CollisionFlags

См. определение в файле EnDebug.c строка 140

141{
142 FIRSTCONTACT, //<In many cases only collided=true/false is enough
143 NEARESTCONTACT, //<We want only one, the nearest contact
144 ONLYSTATIC, //<Only static objects
145 ONLYDYNAMIC, //<Only dynamic objects
146 ONLYWATER, //<Only water components (legacy support for "walk on geometry")
147 ALLOBJECTS, //<Valid when CF_FIRST_CONTACT, we get first contact for each object
148}
ONLYWATER
Определения EnDebug.c:4
NEARESTCONTACT
Определения EnDebug.c:1
ONLYSTATIC
Определения EnDebug.c:2
ONLYDYNAMIC
Определения EnDebug.c:3
FIRSTCONTACT
Определения EnDebug.c:0
ALLOBJECTS
Определения EnDebug.c:5