DayZ 1.27
DayZ Explorer by KGB
 
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◆ CollisionFlags

См. определение в файле EnDebug.c строка 140

141{
142 FIRSTCONTACT, //<In many cases only collided=true/false is enough
143 NEARESTCONTACT //<We want only one, the nearest contact
144 ONLYSTATIC //<Only static objects
145 ONLYDYNAMIC //<Only dynamic objects
146 ONLYWATER //<Only water components (legacy support for "walk on geometry")
147 ALLOBJECTS //<Valid when CF_FIRST_CONTACT, we get first contact for each object
148}
FIRSTCONTACT
Определения EnDebug.c:0
NEARESTCONTACT ONLYSTATIC ONLYDYNAMIC ONLYWATER ALLOBJECTS
Определения EnDebug.c:6