DayZ 1.26
DayZ Explorer by KGB
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CallQueue Class provide "lazy" calls - when we don't want to execute function immediately but later during frame update (used mainly in UI)
usage:
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Закрытые члены | |
void | CallQueue () |
void | Tick () |
System function, don't call it. | |
void | Call (Class obj, string fn_name, Param params=NULL) |
Creates new call request, add it on queue and execute during frame update (depends on call category) | |
void | RemoveCalls (Class obj) |
Removes all queued calls for object (call this function when object is going to be deleted) | |
Закрытые данные | |
bool | m_processing |
CallQueue Class provide "lazy" calls - when we don't want to execute function immediately but later during frame update (used mainly in UI)
usage:
Creates new call request, add it on queue and execute during frame update (depends on call category)
obj | target object on which function will be executed |
fn_name | name of function (on object "obj") which will be executed |
params | function arguments see Param for usage, default NULL (no arguments) |
Removes all queued calls for object (call this function when object is going to be deleted)
obj | object for which you want remove all "lazy" calls |
Перекрестные ссылки Count, Get(), CallQueueContext::Invalidate() и CallQueueContext::m_target.
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inlineprivate |
System function, don't call it.
Перекрестные ссылки CallQueueContext::Call(), Count, Get(), CallQueueContext::IsValid() и Remove().
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private |