81 {
83
86 {
87 if (
InputUtils.GetInputActionSortingMap().GetElement(
i) &&
InputUtils.GetInputActionSortingMap().GetElement(
i).Count() > 0)
88 {
90 }
91 }
92
93
95 {
97 }
98 }
ref array< Widget > m_Subgroups
void AddSubgroup(int sort_index, Widget parent, Input input)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.