|
private |
adds call into the queue with given parameters and arguments (arguments are held in memory until the call is executed/removed or ScriptCallQueue is destroyed)
Используется в MissionBase::AbortMission(), UIManager::CloseWindow(), CommitSuicide(), CreateTrigger(), CGame::DayZGame(), DayZIntroScene::DayZIntroScene(), DayZIntroSceneXbox::DayZIntroSceneXbox(), IEntity::DecreaseHealth(), IEntity::Delete(), Entity::DeleteOnClient(), Destroy(), ItemBase::EEInit(), Weapon::EEInit(), ManBase::EEItemOutOfHands(), EndLoading(), EOnFrame(), UIScriptedMenu::GameRespawn(), UIScriptedMenu::GameRetry(), ManBase::Init(), OnActivate(), ScriptConsoleGeneralTab::OnClick(), UIScriptedMenu::OnClick(), UIScriptedMenu::OnClick_Continue(), UIScriptedMenu::OnClick_Exit(), UIScriptedMenu::OnClick_Respawn(), UIScriptedMenu::OnClick_Restart(), CGame::OnEvent(), OnFinishProgressServer(), OnItemLocationChanged(), UIScriptedMenu::OnModalResult(), ScriptedWidgetEventHandler::OnMouseButtonDown(), MissionBase::OnPlayerRespawned(), ManBase::OnRPC(), ManBase::OnSelectPlayer(), OnShow(), PluginBase::OnUIEditorOpened(), ScriptedWidgetEventHandler::OptionsMenuControls(), UIScriptedMenu::PerformSetToDefaultsExt(), ItemBase::Refresh(), RefreshFireplaceVisuals(), DayZPlayer::ShowDeadScreen(), Synchronize(), UIScriptedMenu::Update(), CGame::UpdateInputDeviceDisconnectWarning() и ItemBase::UpdatePhysics().