DayZ 1.27
DayZ Explorer by KGB
 
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◆ ParticleProperties()

void array::ParticleProperties ( vector localPos,
int flags,
Object parent = null,
vector localOri = vector.Zero,
Class owner = null )
inlineprivate

Constructor (ctor)

Аргументы
localPosvector Local position of particle, if no parent this is world position
flagsint See ParticlePropertiesFlags
parentObject The parent that the ParticleSource will be added to as a child
localOrivector Local orientation of particle, if no parent this is world orientation
ownerClass The owning instance for this particle, as long as it exists, this particle will not be reused (unless flagged) Important when for example virtual is enabled since if the particle owner has been deleted, the virtual should not be converted Only fill in owner if necessary, for example when the owner is reusing the same particle after storing it

См. определение в файле ParticleSource.c строка 78

79 {
80 }