DayZ 1.27
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◆ ActionMineBushByHand()

void ActionMineBushByHand::ActionMineBushByHand ( )
inlineprivate

См. определение в файле ActionMineBushByHand.c строка 3

4 {
5 m_CallbackClass = ActionMineBushCB;
6 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_INTERACT;
7 m_FullBody = true;
8 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
9 m_SpecialtyWeight = UASoftSkillsWeight.ROUGH_HIGH;
10 }
float m_SpecialtyWeight
Определения ActionBase.c:77
int m_StanceMask
Определения ActionBase.c:62
bool m_FullBody
Определения ActionBase.c:61
int m_CommandUID
Определения AnimatedActionBase.c:143
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602

Перекрестные ссылки AnimatedActionBase::m_CallbackClass, m_CommandUID, ActionBase::m_FullBody, ActionBase::m_SpecialtyWeight и m_StanceMask.