10    private const string SOUND_INTENSE     = 
"AnniversaryMusic_Intense_SoundSet";
 
   11    private const string SOUND_LIGHT     = 
"AnniversaryMusic_Light_SoundSet";
 
   31        super.EEDelete(parent);
 
 
   44        super.OnVariablesSynchronized();
 
 
void AnniversaryMusicSource()
 
EffectSound m_IntenseAmbientSound
 
enum EAnniversaryMusicStates SOUND_INTENSE
 
EffectSound m_LightAmbientSound
 
override void EEDelete(EntityAI parent)
 
override void OnVariablesSynchronized()
 
Wrapper class for managing sound through SEffectManager.
 
static EffectSound CreateSound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false, bool enviroment=false)
Create an EffectSound.
 
static void DestroyEffect(Effect effect)
Unregisters, stops and frees the Effect.
 
Manager class for managing Effect (EffectParticle, EffectSound)
 
class JsonUndergroundAreaTriggerData GetPosition