10 private const string SOUND_INTENSE =
"AnniversaryMusic_Intense_SoundSet";
11 private const string SOUND_LIGHT =
"AnniversaryMusic_Light_SoundSet";
31 super.EEDelete(parent);
44 super.OnVariablesSynchronized();
void AnniversaryMusicSource()
EffectSound m_IntenseAmbientSound
enum EAnniversaryMusicStates SOUND_INTENSE
override void OnVariablesSynchronized()
EffectSound m_LightAmbientSound
override void EEDelete(EntityAI parent)
Wrapper class for managing sound through SEffectManager.
static EffectSound CreateSound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false, bool enviroment=false)
Create an EffectSound.
static void DestroyEffect(Effect effect)
Unregisters, stops and frees the Effect.
Manager class for managing Effect (EffectParticle, EffectSound)
class JsonUndergroundAreaTriggerData GetPosition